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121,093 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
6 Years Ago
[d11][offscreenparticles] Disable offscreenparticles via componenent. I don't think its robust enough.
6 Years Ago
Reverted previous changeset
6 Years Ago
Reverted previous changeset
6 Years Ago
Miltunnel progress. The static searchlights made into a proplight prefab. Hobobarrel conversion.
6 Years Ago
Fixes mixer issue Boxes off some calls in the dll with null checks
6 Years Ago
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
6 Years Ago
Don't add AMPLIFY_SHADER_EDITOR to defines
6 Years Ago
Sky follow camera
6 Years Ago
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
6 Years Ago
[D11] Prevent attempting to delete a sleeping bag/bed that is on cooldown
6 Years Ago
[D11] [UI] Fixed wrong map markers being used, certain map markers not being shown on map.
6 Years Ago
Fix up a couple of terrain texture lookup issues
6 Years Ago
[D11] Fixed the sleeping bag/bed timers from showing false times
6 Years Ago
Fire, heat shimmer fx. Scene backup.
6 Years Ago
Merged from main
6 Years Ago
Enabled physics.batchsynctransforms by default
6 Years Ago
Merge from main
6 Years Ago
Compile fix
6 Years Ago
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
6 Years Ago
Changed MoveItem amount to an int32 (modder request)
6 Years Ago
Strip newlines from chat input
6 Years Ago
Fix missing chinese/japanese/korean characters
6 Years Ago
[d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
6 Years Ago
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
6 Years Ago
[D11] Remove my profile signout hack
6 Years Ago
Fixed Skin.LoadAssets NREs
6 Years Ago
[D11] Performance map test WIP
6 Years Ago
Scene backup. Started organizing the messy effects folder.
6 Years Ago
Scene backup. Various mat fixes.
6 Years Ago
fixed horse debug movement
6 Years Ago
removed debug logs
6 Years Ago
horse breeds
6 Years Ago
compile fix
6 Years Ago
horse performance
6 Years Ago
Added horse head collar placeholder art
6 Years Ago
Bundle tweaks
6 Years Ago
minicopter IK fixes
6 Years Ago
profiling
6 Years Ago
Added HeapExplorer plugin
6 Years Ago
Remove 'exclude_renderers' line
6 Years Ago
Terrain memory savings
6 Years Ago
Update manifest
6 Years Ago
[D11] [UI] Map marker tweaks CH47 helicopter.
6 Years Ago
[D11] [UI] Changed removal method of map marker objects.
6 Years Ago
[D11] Fix for the Key and Code lock items showing as white batons when in a players hands. They now show the planner instead.
6 Years Ago
Temporarily removed Launch Site SLOD (causing monument prefab to not build properly)
6 Years Ago
Temporarily removed Airfield SLOD (causing monument prefab to not build properly)
6 Years Ago
[D11] [UI] Chinook map marker fixes.