121,093 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
[d11][offscreenparticles] Disable offscreenparticles via componenent. I don't think its robust enough.
Reverted previous changeset
Reverted previous changeset
Miltunnel progress.
The static searchlights made into a proplight prefab.
Hobobarrel conversion.
Fixes mixer issue
Boxes off some calls in the dll with null checks
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
Don't add AMPLIFY_SHADER_EDITOR to defines
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
[D11] Prevent attempting to delete a sleeping bag/bed that is on cooldown
[D11] [UI] Fixed wrong map markers being used, certain map markers not being shown on map.
Fix up a couple of terrain texture lookup issues
[D11] Fixed the sleeping bag/bed timers from showing false times
Fire, heat shimmer fx.
Scene backup.
Enabled physics.batchsynctransforms by default
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
Changed MoveItem amount to an int32 (modder request)
Strip newlines from chat input
Fix missing chinese/japanese/korean characters
[d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
[D11] Remove my profile signout hack
Fixed Skin.LoadAssets NREs
[D11] Performance map test WIP
Scene backup.
Started organizing the messy effects folder.
Scene backup.
Various mat fixes.
fixed horse debug movement
Added horse head collar placeholder art
Added HeapExplorer plugin
Remove 'exclude_renderers' line
[D11] [UI] Map marker tweaks CH47 helicopter.
[D11] [UI] Changed removal method of map marker objects.
[D11] Fix for the Key and Code lock items showing as white batons when in a players hands. They now show the planner instead.
Temporarily removed Launch Site SLOD (causing monument prefab to not build properly)
Temporarily removed Airfield SLOD (causing monument prefab to not build properly)
[D11] [UI] Chinook map marker fixes.