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121,124 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Scene & vfx test
6 Years Ago
[D11][UI] Hooked up voice chat and quick chat options
6 Years Ago
[D11] Fix for occasional write past the end of the container array.
6 Years Ago
Better text overflow on team dock when players have long names
6 Years Ago
Fixed team member map font being unreadable
6 Years Ago
Don't allow large furnace placement under terrain
6 Years Ago
Fixed scope overlay being extremely small on larger screen resolutions
6 Years Ago
merge from main
6 Years Ago
a whole lot of visual polish on new rocks
6 Years Ago
cliff shader uses proper overlay blend mode
6 Years Ago
merge from hdrp
6 Years Ago
Miltun scene backup.
6 Years Ago
1000 lux 5400 kelvin sun exterior Minor star/cloud brightness tweaks to compensate
6 Years Ago
[D11] [UI] Debris Field/Crash Site map markers implementation.
6 Years Ago
fix for horses blasting through trough food forever in some situations
6 Years Ago
[D11][#2362] Further reductions to number of effects from deployed shotguns
6 Years Ago
[D11] [UI] Added new Crash Site marker, added translations to file. Added icon to legend on main map scene.
6 Years Ago
RustSceneEditor fix
6 Years Ago
RustSceneEditor
6 Years Ago
[D11] Fix for Special Action Button been on the wrong button
6 Years Ago
Scene
6 Years Ago
[D11][#2362] Reduced number of effects shotguntrap will spawn when firing
6 Years Ago
Campfire vfx cull VisualEffect from server ents BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
6 Years Ago
[D11] Fixed glow outlines on a number of weapons
6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
6 Years Ago
cobweb material fix
6 Years Ago
Use new InputSystem and simplified PlayerInput.cs
6 Years Ago
[d11][sounmanager] Reverb zones taken out of the updateables when they are out of range, to stop the unecessary mass polling in the soundmanger. Updateables has gone from ~296->~154.
6 Years Ago
[D11] [UI] WIP HUD Optimisations. Submit re-linking of prefab variable reference for map marker.
6 Years Ago
[d11][soundmanager] Optimisations
6 Years Ago
[D11] And including the Frontend scene this time
6 Years Ago
[D11] Refreshed Frontend, and re-enabled dropped item outline glow
6 Years Ago
Unused impact prefabs
6 Years Ago
[D11] [UI] WIP CH47 Helicopter attempting to fix the marker prefab.
6 Years Ago
[D11] DTLS server none-critical logging reduced in priority.
6 Years Ago
[D11] DTLS api: Fixed server double disconnection error spam when kicking client (second disconnection attempt is when the connection thread self destructs).
6 Years Ago
Arid formations/cliffs models, cols, prefabs -- final-ish
6 Years Ago
rock_08 texture set improvements
6 Years Ago
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
6 Years Ago
Fixed edge case that caused client side tree collider to be disabled after pooling
6 Years Ago
[D11] D11Instancing code relies on SunSettings components, add to the new light setup in ProceduralMap
6 Years Ago
merge from main
6 Years Ago
Merge from /main/hdrp
6 Years Ago
Cherry picked 37007 from /hdrp/world_art_revamp
6 Years Ago
Cherry picked 37054, 37058 from /hdrp/world_art_revamp
6 Years Ago
Added Terrain Alpha Sampler SF Added TerrainASE shader for feature parity with main (except metallic) Fixed HDRP/Custom/Cliff terrain texturing Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main Re-enabled Shore Wetness SF Nuked deprecated terrain atlas cginc and related code
6 Years Ago
IK fix skin approval
6 Years Ago
merge from main