121,124 Commits over 4,018 Days - 1.26cph!
[D11][UI] Hooked up voice chat and quick chat options
[D11] Fix for occasional write past the end of the container array.
Better text overflow on team dock when players have long names
Fixed team member map font being unreadable
Don't allow large furnace placement under terrain
Fixed scope overlay being extremely small on larger screen resolutions
a whole lot of visual polish on new rocks
cliff shader uses proper overlay blend mode
1000 lux 5400 kelvin sun exterior
Minor star/cloud brightness tweaks to compensate
[D11] [UI] Debris Field/Crash Site map markers implementation.
fix for horses blasting through trough food forever in some situations
[D11][#2362] Further reductions to number of effects from deployed shotguns
[D11] [UI] Added new Crash Site marker, added translations to file. Added icon to legend on main map scene.
[D11] Fix for Special Action Button been on the wrong button
[D11][#2362] Reduced number of effects shotguntrap will spawn when firing
Campfire vfx
cull VisualEffect from server ents
BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
[D11] Fixed glow outlines on a number of weapons
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
Use new InputSystem and simplified PlayerInput.cs
[d11][sounmanager] Reverb zones taken out of the updateables when they are out of range, to stop the unecessary mass polling in the soundmanger. Updateables has gone from ~296->~154.
[D11] [UI] WIP HUD Optimisations. Submit re-linking of prefab variable reference for map marker.
[d11][soundmanager] Optimisations
[D11] And including the Frontend scene this time
[D11] Refreshed Frontend, and re-enabled dropped item outline glow
[D11] [UI] WIP CH47 Helicopter attempting to fix the marker prefab.
[D11] DTLS server none-critical logging reduced in priority.
[D11] DTLS api: Fixed server double disconnection error spam when kicking client (second disconnection attempt is when the connection thread self destructs).
Arid formations/cliffs models, cols, prefabs -- final-ish
rock_08 texture set improvements
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
Fixed edge case that caused client side tree collider to be disabled after pooling
[D11] D11Instancing code relies on SunSettings components, add to the new light setup in ProceduralMap
Cherry picked
37007 from /hdrp/world_art_revamp
Cherry picked
37054,
37058 from /hdrp/world_art_revamp
Added Terrain Alpha Sampler SF
Added TerrainASE shader for feature parity with main (except metallic)
Fixed HDRP/Custom/Cliff terrain texturing
Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main
Re-enabled Shore Wetness SF
Nuked deprecated terrain atlas cginc and related code