121,483 Commits over 4,048 Days - 1.25cph!
[D11] [Audio] More reverb tweakage
[D11] [Audio] More reverb tweakage
[D11] Updated priority order on bed quick actions
[D11] [UI] Removed "\" from Nodettes tip on loading screen hints.
[D11] [UI] Added credits input for manual scrolling and pausing. Fixed credits opening mid-way through the list. Added additional translations.
[D11] [Audio] map zoom sfx wip
[D11][Tutorial] Force saved shelter door prefab (upgrade seems to have broken serialization somehow)
[D11][Tutorial] Added thicker outline to tutorial objective sub item text
Fixes for playing "Procedural Map" in the editor
Prevent building when the scripts are compiling or have failed to compile
Fix for error about NativeArray access
[D11] SwapSeat command for boats, disabled showing Fuel/Engine options when not sat in drivers seat, and disabled the LookAt capsule when sat in a boat
[D11][Tutorial] Fix for issue #544, can no longer place broken items until fixed at repair bench
[D11] LiteNetLib bug fix for mass disconnections.
[D11] [Audio] more reverb tweaks
[D11] [Audio] more reverb tweaks
[D11] shader lod stripping had been lost on the most to 2019.1.
excavator scene update (belts)
[D11] [UI] visual changes to the crafting screen
[D11] fix some m_SourceFontFile that wouldn't null out, seems to be an editor or engine serialisation problem. This stops the original otf files being pulled into memory.
[D11] [UI] Selected blueprint skin name now correctly translates.
[D11] [Audio] Adds new pie menu tab sfx
[D11] [Audio] Adds new pie menu tab sfx
[D11] [Audio] Fix sub tab sfx
[D11] [Audio] Fix sub tab sfx
[D11] remove unused large fonts which were being referenced in by the regular font
[D11] [Audio] Adds map legend sfx
[D11] [Audio] Adds map legend sfx
[D11] Remove attempt to create a new Instance in MapInterface
Fixed server browser button colors
Fixed server browser buttons losing prefab connection
[D11] [Audio] Adds item info sfx
[D11] [Audio] Adds item info sfx
[D11] [UI] Removed instanced call to ClearMutedList since it is now a static function.
Fixed ClearMutedList being non-static/
[D11] [UI] Added check for instance being null in UIChat for ClearMutedList function call.
[D11] [Audio] Fix split bug
[D11] [Audio] Fix split bug
[D11][Tutorial] Fix for tutorial not fetching the tutorial door ref
[D11] [Audio] Add crafting start fx
[D11] [Audio] Add crafting start fx