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121,470 Commits over 4,048 Days - 1.25cph!

6 Years Ago
[D11][UI] [#1886] Able to swap attachments by moving attachments over (and swap invalid attachments)
6 Years Ago
[D11] Updated Corn & Pumpkin seed descriptions
6 Years Ago
[D11] Ensure active Auto Turrets can only be looted by authorised peeps. Inactive turrets can be looted by anyone.
6 Years Ago
[D11] [UI] fixed a problem where the queue nav prompt wouldn't update if the queue closed due to being empty
6 Years Ago
[D11][Tutorial] Fix for HUD parts not being hidden in tutorial
6 Years Ago
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
6 Years Ago
[D11][Tutorial] Changed sorting order of tutorial canvas
6 Years Ago
6 Years Ago
[D11] Increased priority on 'Pickup' command when interacting with objects whilst holding a hammer
6 Years Ago
[D11] [UI] improved the jiggle when you need a workbench, and added a jiggle to the ingredients. fixed nav bar not disallowing craft when you don't have a workbench
6 Years Ago
Fixed RUST-296 (ServerInfo popup panel stuck on front)
6 Years Ago
Fixed RUST-297 (Workshop items not populating when first enabled)
6 Years Ago
[D11] Control adjustments for zero deadzone
6 Years Ago
[D11] [Tutorial] Wooden Fence for Tutorial.
6 Years Ago
Changed Checksum to use a fixed size pre-allocated buffer
6 Years Ago
[D11] Scrapman - extra debug logging
6 Years Ago
Culling volumes for the 3 regions. S2P Release candidate.
6 Years Ago
6 Years Ago
Remaining issues cleared.
6 Years Ago
Issues list part 1.
6 Years Ago
Reenable map compression
6 Years Ago
Delete cached maps if there is a checksum mismatch
6 Years Ago
Fixes for map compression
6 Years Ago
Lighting prefab. Scene s2p.
6 Years Ago
Last bit of lighting. Possible fix for Fusebox
6 Years Ago
faster loot fix for inserting items into loot
6 Years Ago
map fixes
6 Years Ago
projecctile NRE fix
6 Years Ago
[D11] some minor script optimisations - remove double sorting of traces
6 Years Ago
[D11] some minor script optimisations - missing loop breaks and using GamePhysics.TraceAll when GamePhysics.TraceAllUnordered would suffice.
6 Years Ago
[D11] a couple of fixes to enable the occlusion based visibility code on console
6 Years Ago
[D11] [Audio] Reverts map zoom fx to every press of the button
6 Years Ago
[D11] Reverts zoom oneshot to every press of the button
6 Years Ago
[D11] [Audio] Map zoom loops
6 Years Ago
[D11] [Audio] Map zoom loops
6 Years Ago
Updated old translation strings on ceiling light on/off actions
6 Years Ago
[D11] Updated some Reporting Flow popups to improve the spacing
6 Years Ago
[D11] [Audio] More reverb tweakage
6 Years Ago
[D11] [Audio] More reverb tweakage
6 Years Ago
[D11] Updated priority order on bed quick actions
6 Years Ago
[D11] [UI] Removed "\" from Nodettes tip on loading screen hints.
6 Years Ago
[D11] [UI] Added credits input for manual scrolling and pausing. Fixed credits opening mid-way through the list. Added additional translations.
6 Years Ago
6 Years Ago
[D11] [Audio] map zoom sfx wip
6 Years Ago
[D11][Tutorial] Force saved shelter door prefab (upgrade seems to have broken serialization somehow)
6 Years Ago
[D11][Tutorial] Added thicker outline to tutorial objective sub item text
6 Years Ago
Fixes for playing "Procedural Map" in the editor
6 Years Ago
Prevent building when the scripts are compiling or have failed to compile
6 Years Ago
Fix for error about NativeArray access
6 Years Ago
Name instanced meshes