121,470 Commits over 4,048 Days - 1.25cph!
[D11][UI] [#1886] Able to swap attachments by moving attachments over (and swap invalid attachments)
[D11] Updated Corn & Pumpkin seed descriptions
[D11] Ensure active Auto Turrets can only be looted by authorised peeps. Inactive turrets can be looted by anyone.
[D11] [UI] fixed a problem where the queue nav prompt wouldn't update if the queue closed due to being empty
[D11][Tutorial] Fix for HUD parts not being hidden in tutorial
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
[D11][Tutorial] Changed sorting order of tutorial canvas
[D11] Increased priority on 'Pickup' command when interacting with objects whilst holding a hammer
[D11] [UI] improved the jiggle when you need a workbench, and added a jiggle to the ingredients. fixed nav bar not disallowing craft when you don't have a workbench
Fixed RUST-296 (ServerInfo popup panel stuck on front)
Fixed RUST-297 (Workshop items not populating when first enabled)
[D11] Control adjustments for zero deadzone
[D11] [Tutorial] Wooden Fence for Tutorial.
Changed Checksum to use a fixed size pre-allocated buffer
[D11] Scrapman - extra debug logging
Culling volumes for the 3 regions.
S2P
Release candidate.
Remaining issues cleared.
Delete cached maps if there is a checksum mismatch
Fixes for map compression
Lighting prefab.
Scene s2p.
Last bit of lighting.
Possible fix for Fusebox
faster loot fix for inserting items into loot
[D11] some minor script optimisations - remove double sorting of traces
[D11] some minor script optimisations - missing loop breaks and using GamePhysics.TraceAll when GamePhysics.TraceAllUnordered would suffice.
[D11] a couple of fixes to enable the occlusion based visibility code on console
[D11] [Audio] Reverts map zoom fx to every press of the button
[D11] Reverts zoom oneshot to every press of the button
[D11] [Audio] Map zoom loops
[D11] [Audio] Map zoom loops
Updated old translation strings on ceiling light on/off actions
[D11] Updated some Reporting Flow popups to improve the spacing
[D11] [Audio] More reverb tweakage
[D11] [Audio] More reverb tweakage
[D11] Updated priority order on bed quick actions
[D11] [UI] Removed "\" from Nodettes tip on loading screen hints.
[D11] [UI] Added credits input for manual scrolling and pausing. Fixed credits opening mid-way through the list. Added additional translations.
[D11] [Audio] map zoom sfx wip
[D11][Tutorial] Force saved shelter door prefab (upgrade seems to have broken serialization somehow)
[D11][Tutorial] Added thicker outline to tutorial objective sub item text
Fixes for playing "Procedural Map" in the editor
Prevent building when the scripts are compiling or have failed to compile
Fix for error about NativeArray access