126,873 Commits over 4,109 Days - 1.29cph!
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
[D11] [Audio] Fixes mic detect code on PS4
[D11][UI] Added Language translation options
[D11] Temp hack to prevent military tunnel selection in map generation
[D11] [UI] Fixed continuous layout rebuild every frame on in-game options menu. Fixed missing profiler sample pairing.
[D11][UI] Cosmetic tweaks to JoinGame + Options menu
[D11] When toggling GodMode on, also refill health/hunger/thirst.
[D11] Performance test - stripped map
Reworked out of bounds volumes at Outpost because flying machines now exist
compound scene2prefab
[D11][#2438] Fixed issue with head look
Fixed accidently pressing "Create Team" while dropping items on low resolutions
[D11] win64 switched to use old unity input system
Fixed the weekly game breaking typos
True size cargoship map marker
Rest of miltunnels conversion.
S2P.
Lightfab fix.
[D11] [Audio] Headset remove/insert and IsMicrophoneConnected working on XBox One
[D11] [Audio] Fixes another crash situation where an ophaned DeviceManager class could be left still registered for device remove/insert callbacks.
Buncha cull distance fixes.
[D11] [Audio] Fixes the dreaded heap corruption caused by inserting/removing headset & mic
[D11] [UI] Fixed coordinates Y and Z being mixed up.
Conversion progress
More built in shadow culling
[D11][UI] Server reporting cool down
[D11] [UI] Coordinates Text now only gets set if the value is different (optimisation to prevent full layout rebuild every frame).
[D11] Saving off these changes to another branch as it seems as though ive broken something trying to fix the memory heap corruption issue.
[D11] Enable new unity input system
[D11] Prevent HUD Base Stats from flickering when interacting with other menus
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[D11] Updated Large Medkit to allow healing other targets
[D11][#2438] Fix for Special action button not working when set to hold
Adding new terrain splats collection
Moving terrain4 terrain maps to a different folder pending deletion
Added support for compound triggers to TriggerParent
Added TriggerParentExclusion (I can't believe this works)
ForceUpdateTriggers now exists on all entities (supports sphere, box and capsule colliders)
Updated platform.entity with 2 TriggerParent and 1 TriggerParentExclusion
[D11][UI] First pass of the report server flow
[D11] Remove direct access to unity Input
[D11] [UI] Tweaks to navigation bar and translation fix on Leaderboards Page.
[D11] my current garlic settings for hdrp
[D11] Added extra info version of users/active and admin requests to get lists of sleeping and banned players=
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[D11] some mods to save memory, depth format change should be fine, reflection probe change might need raising slightly but previously only 2 reflection probes were active so this might be enough
[D11] Player telemetry network message. Primarily to transmit frame-rate data to Rustworks so on-screen display can be removed. Network protocol bump!