122,298 Commits over 4,048 Days - 1.26cph!
new palm trees folder structure, textures-material backup
Shader updates for 2018.3.3
[D11] remove the "development" bootstrap code as it wasn't used, trying to skip parts of the bootsequence isn't really possible with all the async processes we now have, so would need rethinking if at all.
[D11] split off first splash screen into a minimal "bootstrap UI". This gets something on screen sooner, and manages lifetimes better so that the frontend is now smaller and reloads quicker too. Tidy up some unnecessary state, and remove some old cruft from FrontendUI which hasn't worked for a while.
Fix for some unnecessary gc allocs
[D11][TUTORIAL] Fixed collider issue at shelter, increased investigate noise hint display length
Fixed deer leg import settings
[D11] Redo controller sfx reference and audio source
[D11] pre-emptively async load some stuff for playfab and textmeshpro to prevent them doing blocking Resource loads. Moved the TMP resources into an inner folder so that the whole folder can be loaded rather than having to hard code all the files. Unity munges together all folders called "Resources" so it's not possible to uniquely identify content in the top level folder, e.g. no way to address "all the textmeshpro assets" unless they are in a uniquely named subfolder.
Merge from unity_2018.3.3
[D11] [UI] switched the order of the server password prompt to come after the server info popup
also fixed the thirst vital bar reverting to the old style
[D11] Play SFX on dual shock controller (ps4)
LightLOD now toggles volumetric light beams in sync w/ light component
RF Receiver + detonator functionality
protocol++
[D11] Server Wipe Options UI - and Popups can now use a hint string properly
Fix for unnecessary playfab gc allocs
Fixes for DeferredDecalRenderer GC allocs
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the patrol helicopter prefab
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
[D11][TUTORIAL] Extra game tip messages
[D11][TUTORIAL] Updated placeholder text for objective 5
[D11] [UI] swapped the hunger and thirst icons around in the HUD
[D11][TUTORIAL] Removed floating doorway
Fixed impostor batching buffer SetData mismatch error
[D11][TUTORIAL] Fixed missing mesh reference for cave collider
[D11][TUTORIAL] Reworked objective 5
[D11] [UI] added support for changing control schemes in the control menu
made the controls menu accessible from the main menu and in game options
[D11][UI] Create Server info panel top bar updating
[D11][UI] Locked create server map screen. Removed debug code
[D11][UI] Server menu basic text validation flow.
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the CH47 prefabs
Disabled rigidbody interpolation on HAB and CH47 (server performance?)
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the rowboat and HAB prefabs
These changed for some reason (cc diogo, please double check)
Did "Unpack Prefab" on some game objects on Craggy Island to fix editor performance issues
[D11] revert the change to unload decor prefabs, this is probably a bad idea since some of the decor is spawned dynamically.
[D11][UI] Server presets frontend support