193,831 Commits over 4,079 Days - 1.98cph!
[D11] merge from d11 main branch: nb: need to fix namespace/class clash in ConvertSceneItems, will do after this commit. Also needs a further incremental update because this merge happened in the midst of some server related issues I think.
Tidied up the occlusion culling code and fixed a bug where _ZBufferParams was not being correctly updated.
merge from pending_health_fix
[D11] [UI] Fixed null integer error in leaderboards page.
[D11] [UI] Removed "Teammate" icon from map legend.
Clamp health + pending health check so item effects work correctly at full health with pending health.
[D11][DTLS] Cut some server log spam while the cause is investigated.
[D11] [UI] Fixed "Toggle Crouch" showing as Pause button input.
[D11] [UI] Fixed fps drops when holding down select input on a locked button.
[D11] [UI] Fixed text auto-sizing issue on player inspect page.
[D11] [UI] Fixed error with fast scroll box when max index for a list is 0 (1 entry in list).
[D11] [Audio] Switches XBox headset renderer to AudioCategory_GameChat
[D11] Fix for floating collision at launch site
cherrypicking
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Better default keys layout
Consolidate sheet logic
Cleanup logs
Trying out a client input path for instruments
Lower tesselation level on wires based on quality level convar
Don't tesselate lines that don't have any slack (player made)
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
Moved the storage container on the flatbeds
Hooked up new piano notes and drum notes
Fixed multiple static instruments receiving input from the same player at the same time
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
Various item slot related.
Better crop/less wasted space on the Spas12 icon. (test)
Show output line connections as a debug line if the object isn't selected
Fix realmed remove on all vehicle modules being the wrong way around 🤦
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
Auto-focus the console text input field when switching to the console tab or re-opening the console.
Merge from Main -> Vehicles
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind
Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
Double checked and fixed all other lit particle shaders
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
Fix a little crash issue from previous commit
fix some macOS mouse niggles
scrap heli repair now only costs metal fragments
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread
The above is used as an example in weapon_flechette