193,831 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] merge from d11 main branch: nb: need to fix namespace/class clash in ConvertSceneItems, will do after this commit. Also needs a further incremental update because this merge happened in the midst of some server related issues I think.
6 Years Ago
Tidied up the occlusion culling code and fixed a bug where _ZBufferParams was not being correctly updated.
6 Years Ago
merge from pending_health_fix
6 Years Ago
[D11] [UI] Fixed null integer error in leaderboards page.
6 Years Ago
[D11] [UI] Removed "Teammate" icon from map legend.
6 Years Ago
Clamp health + pending health check so item effects work correctly at full health with pending health.
6 Years Ago
[D11][DTLS] Cut some server log spam while the cause is investigated.
6 Years Ago
[D11] [UI] Fixed "Toggle Crouch" showing as Pause button input.
6 Years Ago
[D11] [UI] Fixed fps drops when holding down select input on a locked button.
6 Years Ago
[D11] [UI] Fixed text auto-sizing issue on player inspect page.
6 Years Ago
[D11] [UI] Fixed error with fast scroll box when max index for a list is 0 (1 entry in list).
6 Years Ago
[D11] [Audio] Switches XBox headset renderer to AudioCategory_GameChat
6 Years Ago
[D11] Fix for floating collision at launch site
6 Years Ago
6 Years Ago
cherrypicking 38677 38683
6 Years Ago
[D11] network++
6 Years Ago
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6 Years Ago
Better default keys layout Consolidate sheet logic Cleanup logs
6 Years Ago
Trying out a client input path for instruments
6 Years Ago
Lower tesselation level on wires based on quality level convar Don't tesselate lines that don't have any slack (player made)
6 Years Ago
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
6 Years Ago
Moved the storage container on the flatbeds
6 Years Ago
Minor test map edit
6 Years Ago
Hooked up new piano notes and drum notes Fixed multiple static instruments receiving input from the same player at the same time
6 Years Ago
skin approval
6 Years Ago
Backup
6 Years Ago
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
6 Years Ago
Merge from main
6 Years Ago
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
6 Years Ago
Unsaved
6 Years Ago
Unsaved
6 Years Ago
Various item slot related. Better crop/less wasted space on the Spas12 icon. (test)
6 Years Ago
Show output line connections as a debug line if the object isn't selected
6 Years Ago
Fix realmed remove on all vehicle modules being the wrong way around 🤦
6 Years Ago
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
6 Years Ago
More
6 Years Ago
Auto-focus the console text input field when switching to the console tab or re-opening the console.
6 Years Ago
Fixes
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Backup
6 Years Ago
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
6 Years Ago
macos deployment target
6 Years Ago
Double checked and fixed all other lit particle shaders
6 Years Ago
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
6 Years Ago
Fix a little crash issue from previous commit
6 Years Ago
fix some macOS mouse niggles
6 Years Ago
scrap heli repair now only costs metal fragments
6 Years Ago
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread The above is used as an example in weapon_flechette