124,958 Commits over 4,171 Days - 1.25cph!

6 Years Ago
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6 Years Ago
Deleted some unused metas
6 Years Ago
Merge from main
6 Years Ago
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
6 Years Ago
Fixed some missed collider connections in release scenes and prefabs
6 Years Ago
[D11][UI] Changed create server wipe warning to static message
6 Years Ago
6 Years Ago
[D11][UI] Cleaned up create server code of some removed options
6 Years Ago
[D11] [UI] Game Version retrieval tweak.
6 Years Ago
[D11] [UI] Increase navigation bar font size.
6 Years Ago
Fixed r/w on a couple of collider primitives
6 Years Ago
merge sound import settings
6 Years Ago
Adding Profile Analyzer to package manager.
6 Years Ago
[D11][UI] Removed side inventory from crafting screen
6 Years Ago
[D11] Green keycard spawn [DEBUG]
6 Years Ago
Sound import settings possibly causing a few small hitches
6 Years Ago
Scene setup
6 Years Ago
[D11][UI] Default create server prefab to deactivated
6 Years Ago
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
6 Years Ago
Player preview fix
6 Years Ago
[D11] Delayed on group destroy changes
6 Years Ago
Fixed cave roots r/w; uses batching
6 Years Ago
Deferred shaders only
6 Years Ago
[D11] [UI] My Stats page implementation in all areas it's used.
6 Years Ago
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling
6 Years Ago
[D11] Scene2Prefab update airfield and compound
6 Years Ago
Fixed large battery gibs errors Large battery can now be rotated
6 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
6 Years Ago
Added Hapis Lake prefab for map makers
6 Years Ago
Phrases
6 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
6 Years Ago
Better tooltip on death marker
6 Years Ago
Slightly improved SAM site visibility from a distance
6 Years Ago
Better map to world calculation (still not perfect)
6 Years Ago
Fuel generator can be bought from Outpost
6 Years Ago
Fixed floating generator
6 Years Ago
Remove map notes by right clicking them RPC cleanup/formatting
6 Years Ago
Minor cleanup only
6 Years Ago
Map points of interest are colour coded Compass notches are colour coded with map notches Populate max 6 markers on the compass
6 Years Ago
True support for multiple drivers at once. Multi-driver drifting? Inputs are combined in a way where they won't cancel each other out.
6 Years Ago
Fixed a few foliage prefabs that require batching Fixed a couple more mesh collider connections Removed occluders from wall.external.high.wood/stone; deleted occlusion models Scene2prefab all
6 Years Ago
Merge from main
6 Years Ago
Merge from main