200,183 Commits over 4,140 Days - 2.01cph!
[D11] [Audo] Removes custom spatial curve from gunshot prefab
[D11] [Audo] Removes custom spatial curve from gunshot prefab
wip unit select cycling left/right based on team unit UI order
▄▍▇█ ▉▅▆ ▋▉▍ ▉▌▆ ▍▉▅▋'▇ ▆▊▇▋▇▇ ▍▄▇ ▋▊▉█ ▅▉▇█▄▉
converted m39 from metalness to spec
Fixed riot hat skinnable entity reference
Fix for map decompression
[D11][Tutorial] Removed kill action that was not meant to be in
[D11][Tutorial] PagedUI now waits for template pages to initialise before disabling
Added env_wind.SetWindDir( int )
[D11][Tutorial] Tutorial shelter door can no longer be picked up
[D11][Tutorial] Decreased amount of time to craft an item in tutorial
Changing up the corp menu
[D11][Tutorial] Added xbox client + server build methods
DoImpactEffect for ANIM entities
[D11] [UI] tweaks to quick drop
[D11][Tutorial] 2x resource gather on attack (when tutorial active). dropped items now are displayed - Disabled the caching on resourceref - cached server entity for client (may cause performance hit)
Added skip confirmation functioanlity
npc_metropoilce will acknowlegde existence of multiple players in multiplayer.
▍▄█ ▊▇▉▅▆ ▆▍▊ ▋▊ ▍▊▆█▉▉▆▋▄, ▌▍▇▊ ▅▍▅▌▉▄▋▊ ▄▍▅▋▉▇▌ ▄▅ ▍▇ ▇▍▄
[D11] Moved interface method out of define
[D11] Updated some missed "Options" strings to "Settings"
[D11][UI] Local player text chat muting
fixed some issues with confirmation panel UI check blocking incorrect tile clicks
Added pagination to corp list
[D11] [UI] disabled quick drop while splitting
[D11] [UI] improvements to quick drop
fixed MGL admire /ironsight bug
Fixed an NRE that occurred only on separate client/server, when a player died while in a vehicle while the vehicle was at the same moment colliding with another character.
fix confirm button appearing at match start
[D11] Added PS4 Local Time plugin
manually merged some confirm action changes from other branches, moved some UI detection code to utility class
Merged main into confirmactions and branched
[D11] Removed legacy auto-bot test code.
[D11] Modified picking fruit to give reason as harvested
[D11] Fix for malformed error log in DTLS reliable-order logic.
[D11] Server command for modifying global log level verbosity at runtime ('global.loglevel N' - where N maps to D11.Logger.Level).
[D11] Network logging re-enabled on Jenkins and Editor server builds.
Fixed issues with getting arrested while in a vehicle, and also fixed a bug with how characters were killed/destroyed when their vehicle was destroyed. Can now get arrested while in a vehicle if it's travelling at 1m/s (3.6km/h) or less.
puzzleprefabrespawn server command editor only (DO NOT USE THIS COMMAND!!?!)