200,445 Commits over 4,140 Days - 2.02cph!
[D11] [UI] fixed the wounded screen being offset in the HUD and the missing mic indicator, and added a spritesheet for all the flags
[d11] Added .meta files ( didn't know )
[D11] [UI] updated the inventory with a new quick dropping system in the inventory, changed the shortcut to activate ovens and such to the right trigger
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [UI] Stat translations added.
▄▍▍▅▄▆▋ ▇▅█▇ ▋▍█▅▆ ▊▊▉▅▉▆▉▌ (▋▍▉█▅█ + █▅▅▌▅▌▇ ▊▋▆▅▆▆▉)
Make IsInPrison a method instead of a property, so it's more obvious that it's doing something relatively significant (a bounds check)
[d11][opt] Optimise raycasting on turrets
[D11][UI][#1668] Fixed issues related to moving items to full container
Fines now take from your bank account first, inventory second
[D11] [UI] Player Inspect random stats aray instead of list. Performance improvements.
[D11] [Console] Increased size of waterwell trigger update to UI BG images.
SAM and Combat knife desc fixes
Still clear Wanted state in scenes with no prison
Crimes UI is more efficient now - letting it update more frequently.
Fixing some more tricky issues with connecting and reconnecting, main around reconnecting while dead.
Add testmap_smallest to build settings
Fix for players not setting their character selection on the client if they quit and re-join with their character alive
PlayerVoiceRecorder NRE fix
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
Fix CLIENT/SERVER defines
backup excavator vertex painting
muzzlebrake 20% damage reduction instead of 15
Fixed rust/flare not instanced; toggled it on a few rust/flare materials
Fixed property block conflicts between lightGroupAtTime and simpleFlare
fixed SAM shooting through walls
Don't allow clients to attempt procedural map generation (unless D11_CLIENT_PROCGEN is defined)
Updated nodegraphs for gm_construct and gm_flatgrass
Compound lighting turns off properly during daytime.
Compound s2p.
admire toggle for workshop
[D11] [UI] Player Inspect page stat hookup.
Finished diesel engine with LODs/COL/prefab
[D11][Tutorial] Fix for Issue #1646, can no longer pick up the target at the shelter