197,126 Commits over 4,110 Days - 2.00cph!

8 Years Ago
A bit of cleanup to make Dynamic Navmesh work properly again.
8 Years Ago
Packed some larger materials
8 Years Ago
Fixed specular not driving packed map size
8 Years Ago
Merged from main
8 Years Ago
Agent spawn related improvements.
8 Years Ago
Packed props/large_industrial_props and props/office_furniture materials
8 Years Ago
big rock requires small rock to smask up rock is tool hammer
8 Years Ago
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8 Years Ago
big rock correct anim bool
8 Years Ago
goat attack anim (untested)
8 Years Ago
Fixes for multiple buildings and point snapping
8 Years Ago
Server compile fix
8 Years Ago
Fixed stray "virtual" in EntityLink
8 Years Ago
Deleted a bunch of unused Battle states
8 Years Ago
Fixed duplicate editor entity BuildName from previous merge
8 Years Ago
Moving to a new branch
8 Years Ago
Cleaned up MoveState
8 Years Ago
Subtracting gc_optimizations
8 Years Ago
Added LOD mesh swapping support to StagedResourceEntity Fixed ores using the wrong mesh in the distance when partially broken
8 Years Ago
Reduced texture footprint for water_bottle and de_cactus Packed fuel_tank and forklift
8 Years Ago
Paper map now despawn in 5 minutes down from 20 minutes.
8 Years Ago
Player now looks for Interactable not IInteractable
8 Years Ago
Interactable changes
8 Years Ago
Updated / fixed multiple item descriptions Building blocks no longer share descriptions
8 Years Ago
Reduce raycasts for non-visible character checks from 3 to 2. Seems good enough
8 Years Ago
anims that say they are changed/new and I forgot to check in before
8 Years Ago
Remove attachments
8 Years Ago
updated smallbackpack albedo texture
8 Years Ago
Merge from gc_optimizations
8 Years Ago
Merge from main
8 Years Ago
Fixed fireball prefab path warning Fixed hacky workaround in fireball entity code to reference the spread entity
8 Years Ago
update healer controller/animation WIP
8 Years Ago
deleted commented out lines from UnitDefinitionSO
8 Years Ago
added seed for the deterministic gameplay rnd number generator to protobuf replaced fixed seed with a generated seed that gets synced between host/players
8 Years Ago
Multiple attachment types
8 Years Ago
Slot types
8 Years Ago
Improving character visibility system on the client
8 Years Ago
Can now dismiss the radial menu with middle mouse button or right mouse button regardless of where the cursor is
8 Years Ago
EvaluateSmartObjectInteractions now expands it's selection to encompass any child buildings (addons) if a player is mousing over a building Also expands to cover it's parent if the player is mousing over an addon This should make sure the interactions offered are the same for a building with addons regardless of where the players mouse is
8 Years Ago
Fixed character visibility calculation issues when objects (like streetlights) has colliders a little bigger than their visible meshes
8 Years Ago
Various
8 Years Ago
Fixed cursor flickering when hovering mouse over a thing that causes a cursor override
8 Years Ago
UI
8 Years Ago
The Rally Group ability will no longer display if a unit has no tribe mates Rally Group now triggers the shout animation
8 Years Ago
Fixed wearables not getting proper item colours applied in test scenes (probably didn't effect regular game scenes) Can now call Refresh on wearables multiple times without it throwing an exception
8 Years Ago
LODBias on 4 still has too much pop-in really. Just putting it right back up to the original setting of 5
8 Years Ago
Add canopy option
8 Years Ago
building updates.
8 Years Ago
Metas
8 Years Ago
Progress