197,441 Commits over 4,110 Days - 2.00cph!
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges.
Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
Reworked healer again to be a single target, higher range, 5 health heal.
Healers limited to 1 per squad.
Rebuilt default squads to only have 1 healer.
whoops that line was supposed to be there
Some more assets that didn't save correctly
Units can now leave parties independently - checks for a few different Flags and StatMeasurements
Added the inverse of this check to invite to party actions so units can't be invited to parties that they'll want to leave immediately
Fixed ClosestPoint warning
Jump on top of someone's car, crouch down, and punch it until it explodes
Added a small yellow indicator on top of party members
Positioned punch damage sphere
Scene stuff
Batched more assets for performance
Create Party is now invoked by clicking on another unit, automatically making a two unit party
Forgot to check in collection asset changes
Ignore self as target when filtering by navigation validity in UnitDecisionMaker+Filtering
Hopefully fixed bad navigation state causing units to end navigation actions too early
fixed bradley falling through the world when flipping over
bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
merge from main/music-v2-merge
Lowered q=0 textures to quarter res and q=1 to half res
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
Fixed incorrect display of hours since death of a player controlled unit
Fixed FoliageDisplacementManager calling Camera.Render
Integrated closer with navmesh surface and navmesh link for better debugging.
Cherry picking
21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
Enabled mountain splat transfer
Optimized monument and mountain terrain data transfers
Parallelized monument and mountain terrain data transfers
Added TerrainMap.ForEachParallel (parallel software rasterizer)