197,441 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges. Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
8 Years Ago
Reworked healer again to be a single target, higher range, 5 health heal. Healers limited to 1 per squad. Rebuilt default squads to only have 1 healer.
8 Years Ago
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8 Years Ago
whoops that line was supposed to be there
8 Years Ago
tree tweaks
8 Years Ago
8 Years Ago
Some more assets that didn't save correctly
8 Years Ago
Units can now leave parties independently - checks for a few different Flags and StatMeasurements Added the inverse of this check to invite to party actions so units can't be invited to parties that they'll want to leave immediately
8 Years Ago
Fixed ClosestPoint warning
8 Years Ago
Jump on top of someone's car, crouch down, and punch it until it explodes
8 Years Ago
Added a small yellow indicator on top of party members
8 Years Ago
Positioned punch damage sphere
8 Years Ago
Missing prefabs
8 Years Ago
wip
8 Years Ago
Made new melee impact FX
8 Years Ago
Various
8 Years Ago
Tweaking values
8 Years Ago
Punching has a hit force
8 Years Ago
Sound culling for perf
8 Years Ago
Scene stuff Batched more assets for performance
8 Years Ago
Create Party is now invoked by clicking on another unit, automatically making a two unit party
8 Years Ago
Merging from main
8 Years Ago
Forgot to check in collection asset changes
8 Years Ago
backup
8 Years Ago
Fixed bad tooltip target
8 Years Ago
re-ordered vitals meters
8 Years Ago
Ignore self as target when filtering by navigation validity in UnitDecisionMaker+Filtering
8 Years Ago
Hopefully fixed bad navigation state causing units to end navigation actions too early
8 Years Ago
NRE fix
8 Years Ago
compile saftey
8 Years Ago
TimeManager fuckeries
8 Years Ago
fixed bradley falling through the world when flipping over bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
8 Years Ago
merge from main/music-v2-merge
8 Years Ago
merge from main
8 Years Ago
Fists deploy time fixed
8 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
8 Years Ago
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
8 Years Ago
Fixed config NRE
8 Years Ago
More
8 Years Ago
TimeManager cleanup
8 Years Ago
codegen
8 Years Ago
Fixed incorrect display of hours since death of a player controlled unit
8 Years Ago
merge from main
8 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
8 Years Ago
Merged from main
8 Years Ago
Integrated closer with navmesh surface and navmesh link for better debugging.
8 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
8 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
8 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
8 Years Ago
Added Parallel.Call