130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                SDK bundle lookup table fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed streamer mode not working on team list
 
                
                
                
                
                
             
         
        
            
            
            
                
                alternative material for clothes on clothing line for some variety. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▄▄▍▍▄ ▆▇▊▊▊▊▊ ▋▆█ (▉▉▌▋▍)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                swamp hero trees models/LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swamp scenes progress
Swamp_b dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Additions and fixes for controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swamp_a dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swamp_a dressing progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added shopfronts to swamp cabins 
Added candles and dressing props 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Swamp_c dressing progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized LOD distances on various props 
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                you are here marker always displays ontop of team markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed recurrent GC alloc in AO2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Rust.FileSystem to be in line with Rust.World
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage 
Tweaked swamp topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raised wooden walkways to prevent water splashing effects when walking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prevent building volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bandit town heightmap tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished baseline + cleanup; ready for merge
Fixed scene view camera components not disabling all instances
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed ambience emitter memory leak + pooling error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bandit town navmesh models for wooden walkways
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed held entities inside unsaved item containers leaking on server restart
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added sample fog volume on bandit town
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▉▍▊▉█▇▆ ▌▆▍▊▌ ▄▉▋ ▊▌▅▋▅▋█▌▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved volume blending
Chaned scene view blending reference to main camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added sample volume to bandit_town
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added atmospheric volume renderer to main camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water level not disabled when ocean not instanced
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential fix for silly macOS+AMD MRT blending bug