130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                water lilies for swamps and lakes (models/textures/prefabs)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New skin cache version (force-refresh normal maps)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                old book materials and textures  + 4 pile variations. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                individual book prefabs. no lods, 100 triangles and under for each. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated viewmodel with toms new c4 model
updated deployed, world and entity prefabs
tweaked entity holdtype positioning
tweaked hand position on anims to avoid wire clipping thumb
removed additional c4 model prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Research table looting exploit fix (attempt two)
Can place storage boxes under research table again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed imposter baking bounds failing in certain cases (e.g. reeds)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NRE in water culling volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RendererLOD to ignore impostors for mesh batching (still hw instanced)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Merging global fixes from bandit_town
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
 
                
                
                
                
                
             
         
        
            
            
            
                
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                added team invite/disband/accept/reject/create team functionality
must be standing next to a player to invite them ( +use on them )
teams save/load properly
added UI for team actions
new nametags for non team members have occlusion by solid objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                swamp_a, b, c baseline scene files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated wooden walkways and cabins with new textures and meshes
Updated spawn.v2 prefab to enable trees spawning in the swamp
 
                
                
                
                
                
             
         
        
            
            
            
                
                swamp_a initial terrain sculpt backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                c4 updates merge from New c4 branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                jackhammer anims & controller updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                plant fbx resized 200% and pivots fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                swamp_a fully automated splat painting test splat files
 
                
                
                
                
                
             
         
        
            
            
            
                
                kettle/milkchurn/moonshine bottle pivots fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
 
                
                
                
                
                
             
         
        
            
            
            
                
                swamp_b terrain sculpting + automated splats
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Prefab stuff for Rust.World
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bandit town progress backup
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed max range for teammates