136,872 Commits over 4,444 Days - 1.28cph!

11 Days Ago
Rotate security guard 180 degrees
11 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
11 Days Ago
Clean: remove AntiHackDemoProcessor - drive by deprecated API fixup Starting process of removing full server demos Tests: compiles
11 Days Ago
merge from prototype -> apartment_complex_monument
11 Days Ago
Arrow Feedback
11 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
11 Days Ago
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
11 Days Ago
Manifest, localization
11 Days Ago
Adjusted how sockets are counted in the test. Fireplace now passes
11 Days Ago
Cherrypick 154959 155015
11 Days Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
11 Days Ago
Merge from apartment_complex_monument
11 Days Ago
satellite blockout progress
11 Days Ago
Resave TimeManager Tests: nothing specific, but have been running with this changed for a couple days
11 Days Ago
Merge from new_navmesh_fixes, adds low level logs to help debug crash
11 Days Ago
Merge: from waterlevel_deepsea_sample_fix - Bugfix for water level queries incorrectly mixing deep sea and overworld states - Bugfix for deep sea ocean sim using overworld heightmap - Simplified TerrainHeightMap API Tests: ran unit tests, booted into craggy, explored deep sea and swam around
11 Days Ago
Merge from apartment_complex_monument
11 Days Ago
Merge from main
11 Days Ago
Add -checkTileValid starter param that slows down everything, but can help us narrow down the crash
11 Days Ago
Bugfix: avoid NRE when ocean sim is not initialized and we don't need it Tests: booted into craggy
11 Days Ago
Subtract merge from main 154957
11 Days Ago
Added sounds to the rentable shops at the apartment complex
11 Days Ago
Lighting prefab update
11 Days Ago
added third option for roll container
11 Days Ago
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11 Days Ago
Merge: from main
11 Days Ago
Clean: simplifyy WaterSystemBurst.GetHeightArray_Burst Tests: none, trivial changes
Rin
11 Days Ago
merge from clan_table_box
11 Days Ago
Clean: minor adjustments to WaterLevel.GetWaterLevels impl - use FillJobIndirect instead of FillJob when waves are not needed - get rid of namespace qualifier Tests: ran unit tests
Rin
11 Days Ago
Adjusted prevent building volumes to allow box deployment under the clan table Added foliage displacement
11 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
11 Days Ago
Bugfix: OceanSimulation.GetHeightAttenuation - handle positions in deep sea Tests: WaterLevel unit tests pass
11 Days Ago
Bugfix: Rewrite WaterLevel.GetWaterLevel to properly take in deep sea state Tests: ran unit tests, water level consistency tests fail due to bug on OceanSimulation side, serial path, will fix next
11 Days Ago
merge from main
11 Days Ago
Targeting flashes
11 Days Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
11 Days Ago
Recalculate bounds on the champagne firework `MortarChampagne`
11 Days Ago
Planter bench colliders Scene2prefab
11 Days Ago
Recalculated bounds on medium battery
11 Days Ago
Recalculated bounds on water barrel
11 Days Ago
More map anim/behaviour tweaks
11 Days Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
11 Days Ago
Modify unit tests to use pooling for collections to remove some GC we wouldn't see in a live scenario - consistency tests pass
11 Days Ago
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
11 Days Ago
Updating poker bandana skinning
11 Days Ago
merge from optim_bonerenderer
11 Days Ago
push codegen
11 Days Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
11 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
11 Days Ago
Wooden Arrow Revamp