136,876 Commits over 4,444 Days - 1.28cph!

11 Days Ago
push codegen
11 Days Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
11 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
11 Days Ago
Wooden Arrow Revamp
11 Days Ago
Switch to delta
11 Days Ago
Removed duplicate LOD material
11 Days Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
11 Days Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
11 Days Ago
Port viewmodel motion vector pass to RRP
11 Days Ago
Battery fixes
11 Days Ago
snapping_fixes -> main
11 Days Ago
merge from main
11 Days Ago
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
11 Days Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
11 Days Ago
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data - got rid of bespoke height and normal sampling from HeightMapQueryStructure - bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
11 Days Ago
merge from batteringram_wheels_fix
11 Days Ago
merge from wallpaper_fixes2
11 Days Ago
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
11 Days Ago
Inventory idle animation updates
11 Days Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
11 Days Ago
Added a toggle for shadow caching in the experimental settings
11 Days Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
11 Days Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
11 Days Ago
Apartments complex scene2prefab
11 Days Ago
Fixed battering ram middle wheels rotating backwards
11 Days Ago
merge from localizebindtoken_error_fix
11 Days Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
11 Days Ago
Fixed InputSystem.Keyboard.get_Item error
11 Days Ago
merge from silencer_loot_fix
11 Days Ago
fixed naming
11 Days Ago
updated painting textures
11 Days Ago
Merge from main - may need to rerun manifest
11 Days Ago
got rid of nasty uv seam
11 Days Ago
Prototype cyilnder water volume
11 Days Ago
Manifest stuff
11 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
11 Days Ago
Create security guard NPC prefab and conversation
11 Days Ago
Merge from softcore_updates_jul_26
11 Days Ago
Codegen
11 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
11 Days Ago
Default gather rate to 2x
11 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
11 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
11 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
11 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
11 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
11 Days Ago
Rename TimedAccessDoor -> TimedLock
11 Days Ago
Merge from aniso_filtering_texture_fix
11 Days Ago
Merge from Fix_odd_deployguides
11 Days Ago
Merge from clan_bugfixes