201,030 Commits over 4,171 Days - 2.01cph!

7 Years Ago
totally didn't put that #endif in the wrong place
7 Years Ago
Fixed server player count error
7 Years Ago
Hapis junkyard progress
7 Years Ago
fixed boat engine ik boat sounds have master mixer skin approval network optimizations nre fixes
7 Years Ago
Unbollocksed up the target filter for gathering items for crafting. Craft at Machine requires free hands.
7 Years Ago
Enabled Junkpile NPCs
7 Years Ago
Fixed repair bench skin icons not refreshing until clicked
7 Years Ago
Crime fixes
7 Years Ago
added storage to rowboat bugfix for wrong facing players deleted 'boattest'
7 Years Ago
added PhysicsDriven virtual for physics based timestamps
7 Years Ago
Meat Rack max builders and max subscriptions on deposit all set to 2. Fixed stonecutter looping between taking stones for building and depositing them to stockpile.
7 Years Ago
data
7 Years Ago
Item & NPC things/fixes
7 Years Ago
NPC & FX stuff
7 Years Ago
More NPC things. Manifest.
7 Years Ago
Scene spawns.
7 Years Ago
Tuned blocking
7 Years Ago
Cleaned the master loot tables.
7 Years Ago
Curses. Better hit FX WIP.
7 Years Ago
NPCs can now be forced to dismount, allowing a vehicle AI to dismount NPC passengers. Started on Bradley Scientist. Started on CH47 Scientist.
7 Years Ago
Bradley Scientists should probably not be allowed to attack while mounted.
7 Years Ago
Only attempt to mount a Bradley if there's no more known enemies.
7 Years Ago
big wall button files (all)
7 Years Ago
Hapis junkyard progress
7 Years Ago
added Ruin/Debug Tools window with spawning, weather control and all the stuff from the rustEditor window navmeshBakeManager simplified, now just collects sources from any surfaces in the world on startup nuked a bunch of empty folders in prefabs/NPC updated weather system with new features from the standalone proj (fx start time, transition curves)
7 Years Ago
fixed debug spawner window showing bad npc types
7 Years Ago
debug bits weather fx doesnt follow the camera when in buildings or underground savas navmesh bake
7 Years Ago
weather FX env checks WIP
7 Years Ago
craggy navmesh bake
7 Years Ago
NRE fix
7 Years Ago
Added new "Particle Collision" layer Updated all mines prefabs with particle collision objects Weather system particles all have collision enabled
7 Years Ago
moved craggy spawnpoint to outside mine entrance for testing rebaked craggy alpha/height maps
7 Years Ago
Some missing player sounds. (World resource pickup, falling damage.)
7 Years Ago
bullets now hit water protocol++ missing skin icons from earlier this week
7 Years Ago
Hapis progress
7 Years Ago
mounted recoil fix
7 Years Ago
Weather system ambience blending Fixed weather FX spawners not working
7 Years Ago
Fixed mounted orientation. Improvements to scientist ai with support for mounts.
7 Years Ago
Merged from main
7 Years Ago
Merged from mountable ai branch.
7 Years Ago
use dismount position closest to seat for vehicles maintain old view angles when dismounting
7 Years Ago
Rainbow blood
7 Years Ago
Metas
7 Years Ago
Missing prefab.
7 Years Ago
Fixed itemContainer error on startup when giving starting gear PlayerInventory has static slot index to equipment type lookup, removed hellish checks in ItemContainer
7 Years Ago
UI inventory save
7 Years Ago
rep tweak
7 Years Ago
Added NPC definitions Fixed HudElement warning spam when looting an NPC
7 Years Ago
assets
7 Years Ago
Debug hit fx. Rye doesn't go crazy in wind. NPC corpses use the right loot panel.