201,030 Commits over 4,171 Days - 2.01cph!
totally didn't put that #endif in the wrong place
Fixed server player count error
fixed boat engine ik
boat sounds have master mixer
skin approval
network optimizations
nre fixes
Unbollocksed up the target filter for gathering items for crafting.
Craft at Machine requires free hands.
Fixed repair bench skin icons not refreshing until clicked
added storage to rowboat
bugfix for wrong facing players
deleted 'boattest'
added PhysicsDriven virtual for physics based timestamps
Meat Rack max builders and max subscriptions on deposit all set to 2.
Fixed stonecutter looping between taking stones for building and depositing them to stockpile.
More NPC things.
Manifest.
Cleaned the master loot tables.
Curses.
Better hit FX WIP.
NPCs can now be forced to dismount, allowing a vehicle AI to dismount NPC passengers.
Started on Bradley Scientist.
Started on CH47 Scientist.
Bradley Scientists should probably not be allowed to attack while mounted.
Only attempt to mount a Bradley if there's no more known enemies.
big wall button files (all)
added Ruin/Debug Tools window with spawning, weather control and all the stuff from the rustEditor window
navmeshBakeManager simplified, now just collects sources from any surfaces in the world on startup
nuked a bunch of empty folders in prefabs/NPC
updated weather system with new features from the standalone proj (fx start time, transition curves)
fixed debug spawner window showing bad npc types
debug bits
weather fx doesnt follow the camera when in buildings or underground
savas navmesh bake
weather FX env checks WIP
Added new "Particle Collision" layer
Updated all mines prefabs with particle collision objects
Weather system particles all have collision enabled
moved craggy spawnpoint to outside mine entrance for testing
rebaked craggy alpha/height maps
Some missing player sounds. (World resource pickup, falling damage.)
bullets now hit water
protocol++
missing skin icons from earlier this week
Weather system ambience blending
Fixed weather FX spawners not working
Fixed mounted orientation.
Improvements to scientist ai with support for mounts.
Merged from mountable ai branch.
use dismount position closest to seat for vehicles
maintain old view angles when dismounting
Fixed itemContainer error on startup when giving starting gear
PlayerInventory has static slot index to equipment type lookup, removed hellish checks in ItemContainer
Added NPC definitions
Fixed HudElement warning spam when looting an NPC
Debug hit fx.
Rye doesn't go crazy in wind.
NPC corpses use the right loot panel.