243,440 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Exposed a splash effect slot on the dropped world item that is played when a dropped item enters the water
4 Months Ago
Dropped items now increase their drag to 7 (was 0.1) when underwater so they don't fall at the same rate as through air Added a slight physics impulse every 1-2s while a dropped item is sinking to simulate some underwater currents Uses a budgeted server update (DroppedItem.underwater_drag_budget_ms) to check if items are underwater, defaults to 0.1ms
4 Months Ago
Hopefully fixed players getting kicked for packet flooding when looking at an IO entity while holding a wire tool and standing inside a prevent building volume While standing in a prevent building volume the IO sockets of entities will no longer appear Tagged both large prevent building volumes on the computer station with IgnoreWireCheck so that players can use wires while standing in front of it
4 Months Ago
Fix ping estimation tooltip not working on browser
4 Months Ago
Merge from gesture_cancel_fix
4 Months Ago
Possible fix for first person/third person gesture animation getting out of sync when the player starts a new gesture immediately after cancelling another gesture
4 Months Ago
CastBoxSingle
4 Months Ago
Slight adjustment to motorbike rear wheel position - get the rear wheel to visually sit right on the ground
4 Months Ago
Fixed certain biome post sometimes overriding water post and darkening it too much. Further tweaks to help the underwater torch work with the new attenuation.
4 Months Ago
Destroy hull after adding it to hull shape, shapes no longer own the hull
4 Months Ago
Deep copy rubikon hull to izabu hull Should collide callback is backwards, woops Fix StepUpdateManaged not accessing active bodies, woops
4 Months Ago
AddTriangleMaterialIndex and ClearTriangleMaterials do nothing until izabu base mesh shapes have a physical material list Comment out all cast functions so we can compile Don't include simd.h in VPHYSICS2_LIBRARY, conflicts with engine simd
4 Months Ago
Fix GetTriangleMaterialIndex for meshes
4 Months Ago
Collision mesh serialization now uses Vector instead of VectorAligned for vertices, upgrade them in transfer post load
4 Months Ago
Fixed SwitchControl styling
4 Months Ago
Modify style
4 Months Ago
Store current val outside scope
4 Months Ago
Adv network settings button next to Network Mode in inspector - opens drop down menu to set net orphaned mode / owner transfer mode
4 Months Ago
Create README.md
4 Months Ago
New Crowdin translations by GitHub Action
4 Months Ago
Translate item titles / descriptions Some more case insensitivity
4 Months Ago
Move out to its own widget - this is gonna be a button that drops down for advanced network settings
4 Months Ago
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4 Months Ago
Make sure NetworkOrphaned and OwnerTransfer modes get serialized / deserialized Move over to setting NetworkOrphaned/OwnerTransfer on the GameObject directly (with multi-select)
4 Months Ago
Display 2 instead of MaxMembers since people can spectate Make turn length 15s instead of 10s
4 Months Ago
Leaderboard backup, run #12307
4 Months Ago
New Crowdin translations by GitHub Action
4 Months Ago
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4 Months Ago
Remove these sweep functions from interface, we're not using them
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix more compile errors
4 Months Ago
Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png
4 Months Ago
Stash
4 Months Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
4 Months Ago
Rebuild server browser when ping estimation is turned on / off
4 Months Ago
Add test asserting no ActionGraphs have errors in a given scene
4 Months Ago
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4 Months Ago
Merge from main -> ping_estimation_fallback
4 Months Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
4 Months Ago
update spritetools blood health pack sprite update spritetools
4 Months Ago
Fixed crashes when getting ammo type name of invalid ammo Update icon for ep2_outland_06a to actually represent what it is
4 Months Ago
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4 Months Ago
Belt is now locked during surrendering or being handcuffed, to match other inventories. Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
4 Months Ago
UV offset gets reset appropriately when changing animation
4 Months Ago
Added controls for exposure and enabling/disabling autoexposure
4 Months Ago
Added Deathcam: display killer and follow their movements for a bit #127
4 Months Ago
Changed default fallback smoothness values to 0.15
4 Months Ago
Added new spec/metal intensity (now working) and fallback (low shader LOD) params to blend4way and packedMaskBlend shaders
4 Months Ago
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