243,428 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Enable sensors for triggers
4 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
4 Months Ago
Check index is >= 0 or <= Count when using ObservableCollection<T>.Insert in NetList - otherwise use Add instead
4 Months Ago
4 Months Ago
Get rid of these single body casts, they're not being used
4 Months Ago
some chain material setups
4 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
4 Months Ago
basic gizmos on constraints
4 Months Ago
Izabu has body enable/disable so just use that instead of our shit
4 Months Ago
Added ResourceLibrary.GetAll<T>. Resolves Facepunch/sbox-issues#4749
4 Months Ago
Inspector Advanced Network Settings (#1617) * Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png * Make sure NetworkOrphaned and OwnerTransfer modes get serialized / deserialized * Move over to setting NetworkOrphaned/OwnerTransfer on the GameObject directly (with multi-select) * Move out to its own widget - this is gonna be a button that drops down for advanced network settings * Adv network settings button next to Network Mode in inspector - opens drop down menu to set net orphaned mode / owner transfer mode * Store current val outside scope * Modify style * Add RadioSelect widget for use with advanced network settings as it makes sense ( https://files.facepunch.com/conna/1b0911b1/sbox-dev_Ej9Kk8WU3y.mp4 ) * Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked
4 Months Ago
Swap bit fields when copying BVH nodes Adding transformed mesh uses fast path when there's only scale in transform (building BVH is expensive)
4 Months Ago
Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked
4 Months Ago
Added "Emission Fresnel" options to standard specular shader
4 Months Ago
fixed length modifier and gravity on capes
4 Months Ago
cape cloth material
4 Months Ago
ghostsheet setup, split bone controllers for better collision control
4 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
4 Months Ago
Add RadioSelect widget for use with advanced network settings as it makes sense ( https://files.facepunch.com/conna/1b0911b1/sbox-dev_Ej9Kk8WU3y.mp4 )
4 Months Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
4 Months Ago
Fixed compile errors
4 Months Ago
Moved vending machine back to shared
4 Months Ago
Travelling Vendor Revisions -> Main
4 Months Ago
Cleanup comments
4 Months Ago
Faster night check
4 Months Ago
Fixed broken night check
4 Months Ago
Remove old templates Map template Asset browser state is saved per project Fix Map Instance selector not replacing .vmap with .vpk Remove unused worldrendermgr stuff Better VPK loading, find physworld etc properly
4 Months Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
4 Months Ago
Get rid of bullet exit decals
4 Months Ago
split gizmos between configuration and playmode
4 Months Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
4 Months Ago
AddMeshShape with scale can just do a deep copy of BVH, mesh shapes support scale Make sure BVH gets destroyed on shape destroy
4 Months Ago
Rewrote spawn event to use thresholds instead
4 Months Ago
Reduced agro radius
4 Months Ago
Baseline, added item and entity prefabs
4 Months Ago
Added angry horn
4 Months Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
4 Months Ago
Backfires now happen at a random point in the future
4 Months Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
4 Months Ago
prefab updates
4 Months Ago
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4 Months Ago
player_model fixes (fixes broken eyes, broken censor objects)
4 Months Ago
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4 Months Ago
Added single-pass Rust/Unlit ASE template with atmospheric scattering support
4 Months Ago
Compile fix
4 Months Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
4 Months Ago
radtown S2P, refreshed HLOD
4 Months Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
4 Months Ago
Added Pit Viper model/mats/textures