198,690 Commits over 4,140 Days - 2.00cph!

5 Months Ago
Additional image media for Medieval Pack store page
5 Months Ago
Map backup
5 Months Ago
Merge from main
5 Months Ago
Unsaved
5 Months Ago
Merge from crafting_update
5 Months Ago
Merge from triangle_planter
5 Months Ago
Frontier large planter is now a skin of the regular large planter
5 Months Ago
Applied correct prevent building settings to railroad planter
5 Months Ago
Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning Manifest to fix regular triangle planter socket name issues
5 Months Ago
Scene tweak
5 Months Ago
Woops, unsaved
5 Months Ago
Skinnable can now auto fill the name and Item name if the entity provided is a deployable Set up the skinnable for the triangle planter
5 Months Ago
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5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Merge from hopper
5 Months Ago
Fixed blood spray fx not working properly Better particle effects fade out
5 Months Ago
Merge from main
5 Months Ago
Codegen
5 Months Ago
Merge from crafting_update (will need codegen)
5 Months Ago
Merge from io_research_table
5 Months Ago
Merge from hopper
5 Months Ago
Merge from cookingv2
5 Months Ago
Fixed flame positions and prevent building blockers on cooking workbench
5 Months Ago
Merge from hopper
5 Months Ago
Merge from io_research_table
5 Months Ago
Merge from chicken_update
5 Months Ago
Fixed sleep animation Fixed chickens not moving again after sleeping
5 Months Ago
bees -> Aux2
5 Months Ago
Fixed wrong XP settings
5 Months Ago
Fix broken nucleus grades
5 Months Ago
bees -> Aux2
5 Months Ago
Compile fixes
5 Months Ago
bees -> Aux2
5 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
5 Months Ago
Merge from chicken_update
5 Months Ago
Fixed Beehive inside/outside check
5 Months Ago
5 Months Ago
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
5 Months Ago
Map backup
5 Months Ago
Pickup NRE
5 Months Ago
Placeholder beehive crafting costs
5 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
5 Months Ago
bee_grenade -> bees
5 Months Ago
Ensure Bee Grenades prefabs reference the correct things
5 Months Ago
Missing Files
5 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
5 Months Ago
Directory setup
5 Months Ago
Better natural beehive collider