243,505 Commits over 3,898 Days - 2.60cph!

4 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
4 Months Ago
New Crowdin translations by GitHub Action
4 Months Ago
Possible fix for the "workshop bug" Prefer OrdinalIgnoreCase over InvariantCultureIgnoreCase
4 Months Ago
HUD style adjustments, fixed inconsistent scoring title size
4 Months Ago
Sneaking in a minor pedal trike steer angle edit
4 Months Ago
Wallpaper skin setup wip
4 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
4 Months Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
4 Months Ago
Don't allow dry fire while reloading
4 Months Ago
Fixed scope aim input
4 Months Ago
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4 Months Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
4 Months Ago
converting rotation constraints to radians when processed
4 Months Ago
Fire nodes... kind of better placeholder node effect Some temp sounds - make not buyable again
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
drop tickrate on some cloth assets
4 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
4 Months Ago
Merge from main
4 Months Ago
Adding my test saves
4 Months Ago
radtown redux S2P
4 Months Ago
environment volumes pass #1
4 Months Ago
Handcuffed players can now be force mounted to code locked cars
4 Months Ago
polished set dressing in the shed area
4 Months Ago
merge from main - RC
4 Months Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
4 Months Ago
Only allow bike driver to access fuel when someone is mounted
4 Months Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
4 Months Ago
Merge from main
4 Months Ago
Add search index fields for package types
4 Months Ago
Update package index after successful video process
4 Months Ago
Merge Bikes -> main
4 Months Ago
Minor spelling edit
4 Months Ago
Fix remaining incorrect barrel colours on small oil and S2P S2P stables_b, fixes search light facing the wrong way
4 Months Ago
Threshold edit
4 Months Ago
less smoke
4 Months Ago
moar smoke
4 Months Ago
Increased visual threshold for bike wheelspin FX
4 Months Ago
Grey out the set speed option if only non-compatible clips are selected
4 Months Ago
Created Rust.TimelineTools plugin Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips Compatible with domain reloads and Undo
4 Months Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
4 Months Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
4 Months Ago
Fixed sidecar wheel visuals properly
4 Months Ago
Merge Bikes -> main
4 Months Ago
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4 Months Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
4 Months Ago
Force multiplier 1.25
4 Months Ago
Merge Bikes -> main
4 Months Ago
Changed how the force on self from hurt triggers is calculated + code formatting
4 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow