243,518 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Merge from hood_and_cuffs
4 Months Ago
Merge from main
4 Months Ago
updated travelling vendor manifest
4 Months Ago
Merge from unlock_changes
4 Months Ago
Initial support for skeletal data, supports both SteamVR skeleton estimate (controllers) and full hand tracking (leap motion, virtual desktop) https://files.facepunch.com/alexguthrie/1b0311b1/Desktop%202024.07.03%20-%2018.56.33.85.mp4
4 Months Ago
merge from main
4 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
4 Months Ago
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4 Months Ago
Fix GetParameterInt and GetParameterFloat not working for ANIMPARAM_ENUM
4 Months Ago
player update. exported edited jog anims and created walk east, south and west anims
4 Months Ago
Player score history for round-based games Team assigner auto balance modes Retakes team balancing on round start
4 Months Ago
Add fire mode to ammo HUD
4 Months Ago
Implement b_deploy_skip, implement fire modes Clear burst when holstering, reloading, set initial firemode when deploying view model
4 Months Ago
Use TagSet for RandomSpawnAssigner Fix getting game mode description AutoBombPlant component Spawn point tags, stored by each Pawn ActiveBombSiteSelector for retakes First pass at Retakes Fix defuse events in PlayerScore Retakes fixes Get rid of old team-specific loadout code Retakes default loadouts
4 Months Ago
Bloom2 - new Bloom component C# - WIP Intended to provide a more flexible bloom as C# component
4 Months Ago
Add support for finger curls, update Facepunch.XR to 98dab99 Hand joint data Obsolte VR Model Renderer Initial support for full hand skeleton on VR Hand component Rename VRHand to VRHandSkeleton
4 Months Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
4 Months Ago
modify order colors
4 Months Ago
Fix compile error
4 Months Ago
Fix Warnings
4 Months Ago
Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png
4 Months Ago
Package.Type.Gamemode becomes Package.Type.Game Can publish any asset, scene + prefab previewers Published assets can optionally include source files
4 Months Ago
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4 Months Ago
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4 Months Ago
Remove PhysObj.MakeShadow Entity:MakePhysicsObjectAShadow exists Fix ContentHeader colors Disable -textmode
4 Months Ago
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4 Months Ago
Fix incorrect min max for int AnimParam Add option names to enum AnimParam
4 Months Ago
Condense round state display as well
4 Months Ago
Add HudOptions for gamemodes to customize the hud
4 Months Ago
StatsPanel styling SidePanel styling Made CPUs attack more fairly Make SFX less ear-piercing
4 Months Ago
merge from radtown_redux
4 Months Ago
KillFeed style adjustments
4 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
4 Months Ago
merge main -> radtown_redux
Rin
4 Months Ago
Phrases
4 Months Ago
Separated rotation constraint data from bone data
4 Months Ago
radtown redux S2P
4 Months Ago
Lootspawns review
4 Months Ago
Travelling Vendor -> Main
4 Months Ago
Vendor will destroy train cars in its path
4 Months Ago
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4 Months Ago
Reduce pull over check time
4 Months Ago
Fix KillFeed lifetime
4 Months Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
4 Months Ago
fixing some flow issues in small house
4 Months Ago
and world layer
4 Months Ago
adding renderer batch to rain gutters set
4 Months Ago
Add cursors to Resource Files Remove unneeded assets Singleplayer/Multiplayer buttons on Main Menu + Minor styling changes Added Stats (Games Played/Won/Lost, Coins Spent/Earned, Bugs Killed, Damage Dealt) Added Pause Menu More MainMenu styling, added content-panel for stats Add MainMenu to Battlebugs namespace Added StatsPanel