243,492 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Setup for all weapon rack types. Pegs.
4 Months Ago
Readme cleanup
4 Months Ago
Bloom2 WIP Work in progress C# component Bloom.
4 Months Ago
Process particles in a GameSystem, all at the same time, to benefit from multithreading DynamicSceneObject can take vertex span instead of one at a time Fix NRE in Collider.RebuildImmediately Fix SoundEvent.GetNextSound random not using the full range of sounds GameObjectSystem metrics Look for eligible types in ResourceControlWidget, so it works with inherited types (resolves Facepunch/sbox-issues#5609) https://files.facepunch.com/tony/1b0211b1/sbox-dev_YJS6hP69DC.png Start pending components before physics step - fixes physics step running before joints are created ByteStream Rewrite (#1610) * Added failing ByteStream stress test * Rewrite ByteStream to use Span / ReadOnlySpan where possible Add basic support for using right CTRL/SHIFT keys for input actions, I didn't include RALT because my keyboard doesn't seem to work with it (resolves Facepunch/sbox-issues#5506) Update Facepunch.ActionGraphs * Optimization when cloning * Nicer error messages with invalid pure methods (Facepunch/sbox-issues#5743) Fixed Facepunch/sbox-issues#5752 Fix OnComponentUpdate / OnComponentFixedUpdate not running Allow model inspector to preview animations https://files.facepunch.com/layla/1b0211b1/sbox-dev_fdrQka7PNG.mp4 Dictionary control widgets can't be edited when readonly Hotload: Skip some System.Text.Json types Fix some files (.razor) not opening in code editor from compile status window Simplify scene ref gizmos, fix leak when closing scene Terrain can import splatmap from png, tga, jpg, psd Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner Add algorithmVersion to vtex crc if GGXCubeMapBlur Increment sky shader version, forces material rebuild, which forces a texture rebuild Restore Toggle Gizmos shortcut (not sure if this was done on purpose) Fix incorrect min max for int AnimParam Add option names to enum AnimParam Package.Type.Gamemode becomes Package.Type.Game Can publish any asset, scene + prefab previewers Published assets can optionally include source files Fix Warnings Fix GetParameterInt and GetParameterFloat not working for ANIMPARAM_ENUM Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4 Make sure any scene light properties ask native for their value so they can never go out of sync Add binds we'll need for sceneobject serialization Bind light desc so we can create a light directly from desc Merge branch 'master' into reverse-z
4 Months Ago
Revert changes to sky.shader now that g_flFarPlane has the correct value in reverse-z
4 Months Ago
Generator mesh normal fix
4 Months Ago
Add Page.SubFooter, clean up some footers on pages
4 Months Ago
Fixed origin/attachment materials Created sprite_sheet_grid which draws over the spritesheet import preview
4 Months Ago
Import Settings Groups Importer window shows importing image Remove unused shaders and renamed main shader & material to "sprite_2d" Spritesheet Importer Overlay Buttons Fixed transparency issues with spritesheet importer
4 Months Ago
set dressing progress backup
4 Months Ago
manifest update (so residential door displays correctly
4 Months Ago
Show team displays regardless of player count
4 Months Ago
Pass wallbang as a damage flag, push it through to kill feed https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png Track air shots as well
4 Months Ago
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4 Months Ago
Fixed retro toolcupboard NRE introduced by 100365
4 Months Ago
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4 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
4 Months Ago
Fixed components like the bomb not being found for kill feed
4 Months Ago
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4 Months Ago
merge from main - RC
4 Months Ago
merge from BikeDragFix
4 Months Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
4 Months Ago
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4 Months Ago
Add proper is-me class to victim entry in KillFeed
4 Months Ago
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4 Months Ago
Apply instantforced rule to the one frame of initial client update
4 Months Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
4 Months Ago
Add NonSerialized attribute to spawnPoints
4 Months Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
4 Months Ago
Add binds we'll need for sceneobject serialization Bind light desc so we can create a light directly from desc
4 Months Ago
Just use identity rot instead of trying to face hit dir
4 Months Ago
Gave a few SpriteComponent properties "Visuals" Category. Removed FlashAmount in favour of FlashTint. Fixed Opacity not working on Tint Property Added SpriteFlags, starting with Horizontal Flip and Vertical Flip. https://files.facepunch.com/CarsonKompon/2024/June/28_21-54-ShockingYearling.mp4 SpriteComponent doesn't draw backface by default. Added Draw Backface SpriteFlag. https://files.facepunch.com/CarsonKompon/2024/June/28_22-54-InconsequentialBantamrooster.mp4 Fix NRE in UpdateMaterialOffset Merge branch 'main' into spritesheet-importer Create SceneWorld thru EditorUtility Created SpritesheetPreview widget Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend Import settings control widgets
4 Months Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
4 Months Ago
Much better spread + smoke extinguishes fire
4 Months Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
4 Months Ago
Force swap seat now works on locked modular cars
4 Months Ago
Make sure any scene light properties ask native for their value so they can never go out of sync
4 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
4 Months Ago
New Crowdin translations by GitHub Action
4 Months Ago
Possible fix for the "workshop bug" Prefer OrdinalIgnoreCase over InvariantCultureIgnoreCase
4 Months Ago
HUD style adjustments, fixed inconsistent scoring title size
4 Months Ago
Sneaking in a minor pedal trike steer angle edit
4 Months Ago
Wallpaper skin setup wip
4 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
4 Months Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
4 Months Ago
Don't allow dry fire while reloading
4 Months Ago
Fixed scope aim input
4 Months Ago
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4 Months Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
4 Months Ago
converting rotation constraints to radians when processed