139,812 Commits over 4,352 Days - 1.34cph!

6 Months Ago
prison barge - tweaks to culled groups
6 Months Ago
Update: Move accumulators into uploaders - AnalyticsTests.TestUploade has logging enabled permanently to help validate things It was a blocker to implement uploader chains (which I discovered we need for server, but should be quick) Tests: ran unit tests
6 Months Ago
50cal single reload, idle and fire block out animation content
6 Months Ago
Casino barge dressing progress Culling volume first pass
6 Months Ago
UI_StoreGeneralTab.OnOpened NRE fix attempt
6 Months Ago
corrected blit so it scales and rotates properly
6 Months Ago
missing file
6 Months Ago
Clean: rename AnalyticsUploader -> AnalyticsManager Disambiguates from the internal IUploader Tests: compiles in editor
6 Months Ago
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6 Months Ago
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
6 Months Ago
WIP submit of floating city variant 3
6 Months Ago
tweaks to mannequin draw distances via lodgroup
6 Months Ago
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
6 Months Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
6 Months Ago
Bugfix: apply separator in json-lists aggregation correctly Tests: used accumulator logging to see what is being fed
6 Months Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
6 Months Ago
Update: Accumulators can now log what they're being fed This revealed a bug with json concatenation, should be a quick fix Tests: ran unit tests
6 Months Ago
Removed tarp from plywood_e and added a plywood_f prefab
6 Months Ago
Post merge compile fix
6 Months Ago
Added streaming controller component to the skin viewer camera, fixes blurry textures
6 Months Ago
4k ramp textures
6 Months Ago
Merge from main
6 Months Ago
Merge: from server_occlusion_gen_reorder_narrowphase - Bugfix for ServerOcclusion potentially crashing during generation Tests: generated custom map that had a consistent crash and a default 4.5k procgen editor world
6 Months Ago
Bugfix: ServerOcclusion - don't schedule same SubGrid cells repeatedly for rock intersection It caused more work to be done(this saves ~13s), and in some cases even an out-of-bounds access crash. Tests: generated server occlusion cache for a 6k custom map that had a consistent crash, generated default editor 4.5k proc gen world
6 Months Ago
separate sizes, fixed scaling
6 Months Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
6 Months Ago
phrases
6 Months Ago
Merge: from main
6 Months Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
6 Months Ago
Hacky single scene item render test. Will tidy it all up if it works.
6 Months Ago
invert assert condition
6 Months Ago
Canon animation pose updates to match ballista pose
6 Months Ago
Ramp, lods and gibs and textures
6 Months Ago
Updating 50 cal rig pivot points
6 Months Ago
replaced debug line with asserts
6 Months Ago
merge from deep sea
6 Months Ago
Merge from naval_update
6 Months Ago
Added plushies to the scene
6 Months Ago
Merge from naval_update/floating_cities
6 Months Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
6 Months Ago
merge from main
6 Months Ago
Merge from main
6 Months Ago
supplies barge culling volumes for props
6 Months Ago
Anim updates and inital set up for blow pipe, boomerang and compass
6 Months Ago
fixed tarp material override order on security tower tarps
6 Months Ago
med bay barge culling volumes for props
6 Months Ago
removed unused scripts on hanging tarp prefabs
6 Months Ago
codegen for nightlight
6 Months Ago
merge from charityplushies_skinviewer