243,513 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Fixed sidecar wheel visuals properly
4 Months Ago
Merge Bikes -> main
4 Months Ago
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4 Months Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
4 Months Ago
Force multiplier 1.25
4 Months Ago
Merge Bikes -> main
4 Months Ago
Changed how the force on self from hurt triggers is calculated + code formatting
4 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
4 Months Ago
Add hot reload package
4 Months Ago
Halved hurt trigger NPC damage for bikes
4 Months Ago
Merge Bikes -> main
4 Months Ago
Fixed anemic bike pushing force
4 Months Ago
potion mirror alarm clock fax machine dice coffee
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
4 Months Ago
Initial Molotov Grenade prefab stubs Molotov references in prefabs + MolotovGrenade component stub with explode on collision Setup equipment Explode on impact properly. Fix a NRE in Crosshair AoE (shit rn) only explode if we land on a relatively flat surface, otherwise bounce Add AreaDamage component. Add Burn type damage. Take damage while in molotov AoE radius Disable buy for Molotov Cocktail for now, I wanna add fire spread plus the particle effect is shit right now
4 Months Ago
Increase bike return lerp speed
4 Months Ago
Increased bike steer return speeds
4 Months Ago
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
4 Months Ago
Fixed conflicting LODGroups on hazmat youtooz figurine
4 Months Ago
Fixes
4 Months Ago
Apart from water, don't play trail FX until a set minimum speed is reached
4 Months Ago
Converted both water catchers from LodGroup to MeshLOD and RendererLOD Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
4 Months Ago
Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4
4 Months Ago
Iterations
4 Months Ago
bike gear click fall off range tweak
4 Months Ago
Merge main -> bikes
4 Months Ago
merge from main
4 Months Ago
Fix incorrect spatialization setting on pedal bike coasting gear clicks
4 Months Ago
reduced prisoner hood cost to 20 cloth, added crafting time
4 Months Ago
hood/handcuff availability
4 Months Ago
Return to Main Menu button on ResultsHud Change starting scene to mainmenu.scene Added timer between turns, forcing you to take your turn after some time.
4 Months Ago
Merge from main
4 Months Ago
Merge Travelling Vendor -> Main
4 Months Ago
Fixed layering issue stopping vendor from detecting trains
4 Months Ago
Got rid of redundant / erroring sound action in c4_explosion Fix NRE on C4 explosion death
4 Months Ago
Swapped crappy taped together vendor front menu system with something more reliable
4 Months Ago
Fixed LTDescrOptional NRE error caused by retro TC screens
4 Months Ago
Don't show team scores if there's no TeamScoring Fix retakes round counter Show round number / limit in scoreboard
4 Months Ago
Merge main
4 Months Ago
Fix error when allocating weapons in retakes
4 Months Ago
ValidOrNullAttribute code golf
4 Months Ago
ValidOrNullAttribute Random.FromListWeighted RandomLoadoutAllocator
4 Months Ago
UI Cleanup Better UI folder structure. Added LobbyList to Play Menu Added Lobby Icons Various font size fixes Refactored a few panels so they're split up better
4 Months Ago
Merge from hood_and_cuffs
4 Months Ago
Merge from main
4 Months Ago
updated travelling vendor manifest
4 Months Ago
Merge from unlock_changes
4 Months Ago
Initial support for skeletal data, supports both SteamVR skeleton estimate (controllers) and full hand tracking (leap motion, virtual desktop) https://files.facepunch.com/alexguthrie/1b0311b1/Desktop%202024.07.03%20-%2018.56.33.85.mp4