243,513 Commits over 3,898 Days - 2.60cph!
Fixed sidecar wheel visuals properly
▌▉▊'█ ▅▉▇ █▅▉ ▊▊▍▌█▆▆ ▅▄▋▄▆▌▆▅▉ ▍▅█▇█▄▄▉ ▇▋ ▉▆█▆▌▌▋▊▍▆.▌▋▉▊▉▌▊▇ ▇▊▋▇▆ ▊▊▆▄ ▋▅ ▉▉ ▇█▋ ▊▍▋▋▍▅▉ ▅▇ ▍ ▊▅▉▌▌▉ ▇▊▆▋▍▆▍▋▊ ▉▌▍█▇▊
▉▆▋▍▊ ▄▍▇▅▅▉ ▄▆▍█▊▆▍▉ ▆▍▅▋▋█▍▍▄ ▇▇▉▋ ▍▇▅▍▋▌▅█ █▆ ▄▊█ ▅▋▌▆▌▉▍▍ ▅▊█▉▍▉▊▄▌ ▄▋▉▌▅▍▌▉ ▍▇▋▄▋ ▊▄▄▇▇
- Pedal bikes now use the horse stamina bar to visually show sprint remaining
- Send sprint info over the network again
- Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time
- Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
Changed how the force on self from hurt triggers is calculated + code formatting
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling
- Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
Halved hurt trigger NPC damage for bikes
Fixed anemic bike pushing force
potion
mirror
alarm clock
fax machine
dice
coffee
▊▊▊▇▊▌▌ █▍▌▆▋▄▊█▍▄▍▋▍▋▋▅▋▆▄▇▍ ▋▇ ▋█▍▇ ▌▆▇█▊▊ ▅▄▄█▋██▉▉▇ █▇█▇▇
▅▇▍▅▅▍ █▍▌█▉▄▇▄▋▇▉▇▋▉▉▉▍█▅██ ▆█ ▉▇▅▉ ▆▉▆█▋▉ ▄▇▋█▇▅▉▅▉█ ▅▆▌▊▅
▅▉▇▉▍▋█▅▉▆▅▇█▄▉▉▌▌▌▊▅ ▋▄▉▆ ▉▇▍ ▌▆▆███ ▅▍▌▍ ▋▋ ▉▆▆ ▅▆▋▅▄▍▍▆ █▄▍ ▍▇ █▋▆█ █▉ ▇▇▄ ▊▌▍▍▊▊▍▄▄ ▄▌ ▉▍▇ ██▆▍▌▍▋ ██▉▋█▄
▊▇▇▄▍ ▍▄▉▌▅ ▅▇▆▇ █▍ ▌▄▋▉█ ▌▍▅ ▊█▇▆▆█ █▅▅▊▆▋▊▄▍▊ ▌▋▉▇▄▉▊ ▉▇█▉█ ▄▍▊▌█
Fix analytics & runtime profiling giving pooling warnings
Discard analytics events right away when failing to upload
- prevents it from causing a bunch of GCs when strong events that won't be uploaded
Initial Molotov Grenade prefab stubs
Molotov references in prefabs + MolotovGrenade component stub with explode on collision
Setup equipment
Explode on impact properly. Fix a NRE in Crosshair
AoE (shit rn) only explode if we land on a relatively flat surface, otherwise bounce
Add AreaDamage component. Add Burn type damage. Take damage while in molotov AoE radius
Disable buy for Molotov Cocktail for now, I wanna add fire spread plus the particle effect is shit right now
Increase bike return lerp speed
Increased bike steer return speeds
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
Fixed conflicting LODGroups on hazmat youtooz figurine
Apart from water, don't play trail FX until a set minimum speed is reached
Converted both water catchers from LodGroup to MeshLOD and RendererLOD
Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4
bike gear click fall off range tweak
Fix incorrect spatialization setting on pedal bike coasting gear clicks
reduced prisoner hood cost to 20 cloth, added crafting time
hood/handcuff availability
Return to Main Menu button on ResultsHud
Change starting scene to mainmenu.scene
Added timer between turns, forcing you to take your turn after some time.
Merge Travelling Vendor -> Main
Fixed layering issue stopping vendor from detecting trains
Got rid of redundant / erroring sound action in c4_explosion
Fix NRE on C4 explosion death
Swapped crappy taped together vendor front menu system with something more reliable
Fixed LTDescrOptional NRE error caused by retro TC screens
Don't show team scores if there's no TeamScoring
Fix retakes round counter
Show round number / limit in scoreboard
Fix error when allocating weapons in retakes
ValidOrNullAttribute code golf
ValidOrNullAttribute
Random.FromListWeighted
RandomLoadoutAllocator
UI Cleanup
Better UI folder structure.
Added LobbyList to Play Menu
Added Lobby Icons
Various font size fixes
Refactored a few panels so they're split up better
Merge from hood_and_cuffs
updated travelling vendor manifest
Merge from unlock_changes
Initial support for skeletal data, supports both SteamVR skeleton estimate (controllers) and full hand tracking (leap motion, virtual desktop)
https://files.facepunch.com/alexguthrie/1b0311b1/Desktop%202024.07.03%20-%2018.56.33.85.mp4