144,597 Commits over 4,413 Days - 1.37cph!

4 Years Ago
Fixed some foam issues, added normal scaling to lake / river shaders
4 Years Ago
Fixed caustics projector error
4 Years Ago
WASD movement, in case anyone uses it
4 Years Ago
Set switch LOD to dynamic
4 Years Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
4 Years Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
4 Years Ago
Frame selected on start, some cleanup
4 Years Ago
Properly encapsulate bounds of target object and FOV to frame selected
4 Years Ago
horizontal mount weapon rack
4 Years Ago
initial maincamera parameters
4 Years Ago
renaming
4 Years Ago
Merge from SteamNetworking_ByDefault
4 Years Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
4 Years Ago
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4 Years Ago
Disable render batching convar & noclip protection
4 Years Ago
Fix building manager getting cleared in CLIENT + SERVER mode
4 Years Ago
Basic manual force calculations
4 Years Ago
Better texture filtering
4 Years Ago
Fixed item def emoji's not working, adjusted sprite scale
4 Years Ago
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
4 Years Ago
Fix being able to use hidden item icons as emoji
4 Years Ago
reflection settings, temp postprocess settings
4 Years Ago
Crusty gingerbread generic impact & related files.
4 Years Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
4 Years Ago
Can hover over emoji in the gallery to see their text
4 Years Ago
Add electric airship engine (aka mini windmill)
4 Years Ago
Fix not being able to use two emojis with no space between them
4 Years Ago
Initial unity scene for Caldera, terrain and splats setup
4 Years Ago
Update .gitattributes
4 Years Ago
Update .gitattributes
4 Years Ago
copied default ao settings from rustcamera
4 Years Ago
Added AO settings, added modelviewercamera prefab
4 Years Ago
Update build_dev.yml
4 Years Ago
chmod scripts to appease leenox
4 Years Ago
Fix an oopsie
4 Years Ago
Update .gitattributes
4 Years Ago
Added test shadow settings, some cleanup
4 Years Ago
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4 Years Ago
Only run fixedupdate on server
4 Years Ago
LFS through checkout sucks
4 Years Ago
Make the airship rigidbody kinematic and control with scripts
4 Years Ago
Get LFS files with checkout@v3
4 Years Ago
Add entities to airship as they are built
4 Years Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
4 Years Ago
Linux builds
4 Years Ago
Fixed a bug I accidentally refactored in for weapon skin display
4 Years Ago
Hackweek - Weapon attachment module refresh Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
4 Years Ago
baseline camera controls
4 Years Ago
Remove gitignore from LFS Remove bootil submodule Add bootil from plastic Fix game sln generating without extension (???) Clean up .gitattributes a bit Sort .gitattributes Remove more text types from .gitattributes Upgrade premake5 scripts to not spam warnings
4 Years Ago
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.