137,075 Commits over 4,444 Days - 1.29cph!

2 Years Ago
Merge from fix_batching_rainbow_logs -> main
2 Years Ago
Merge from dismount_parachute_fix
2 Years Ago
Missed removing the old early exit
2 Years Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
2 Years Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
2 Years Ago
Try switching bikes to Continuous Speculative, let's see how it goes
2 Years Ago
Cherrypick all the code from the /prefabs subbranch
2 Years Ago
#if CLIENT for compile errors
2 Years Ago
Attempt #2 at converting prefabs
2 Years Ago
Merge main -> Bikes
2 Years Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
2 Years Ago
Update converter to only convert prefabs that are nested prefabs
2 Years Ago
Convert moss prefabs into nested prefabs so they work with the conversion
2 Years Ago
Merge Bikes -> main
2 Years Ago
Death screen info for all bikes
2 Years Ago
Items for all the bikes. Bikes are now repairable (metal frags).
2 Years Ago
Update biome_visuals_2/prefabs
2 Years Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
2 Years Ago
Icons for all four bikes
2 Years Ago
Undo first prefab conversion
2 Years Ago
Fixed trike not showing damage
2 Years Ago
Fixed sidecar material damage settings
2 Years Ago
Don't show sprint UI in demos
2 Years Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
2 Years Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
2 Years Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
2 Years Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
2 Years Ago
updated gutter set pieces + lods
2 Years Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
2 Years Ago
Add RendererBatch if all biome variants have it present
2 Years Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
2 Years Ago
Merge Bikes -> main
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
2 Years Ago
Bike audio code edits
2 Years Ago
Remove unused EngineAudioSet params
2 Years Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
2 Years Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
2 Years Ago
2 Years Ago
Merge from water-fog-scatter-strength2
2 Years Ago
Underwater visibility improvements.
2 Years Ago
Merge Bike -> main
2 Years Ago
Compilation fix
2 Years Ago
Refactoring. Separated sidecar code into a subclass.
2 Years Ago
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2 Years Ago
Merge from fix_building_preview_logging -> main
2 Years Ago
Remove spammy logging when loading monuments with no building blocked volumes
2 Years Ago
merge from fix_barricades_car_placement -> main
2 Years Ago
Merge from /main/visualshader
2 Years Ago
world handcuffs rig update, added scaleUp layer to animator