200,289 Commits over 4,140 Days - 2.02cph!

6 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
6 Years Ago
▅▍▌▋▆▌ ▊▉▍▉ ▋▆▌▋▊▌▄▌▍ ▊▊▇ ▇▄▋▊▊▅ ▍▇ ▆▆▆▍▍▆, █▅▌▆▅▌ ▍▄▌▍▋▇▊▋▅ ▍█▇▌▋▉▋ ▍▊▅▉▉▉
6 Years Ago
Merge from main
6 Years Ago
Fixed icon import settings for new instruments Added an ItemIcon Import settings preset
6 Years Ago
From code review: Reset mountedSpineLookWeight Removed some xml method comments Disable saving on key controller child entities Remove cachedPlayer and SetPlayer() from InstrumentKeyController
6 Years Ago
Airfield WIP Prefab/localised scene setting tweaks.
6 Years Ago
Cherry-pick Bill's boat fix
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
6 Years Ago
Fixed player preview
6 Years Ago
Fix up occlusion depth copy for HDRP Added RenderBeforeTransparent callback Defer BRG destroys
6 Years Ago
horse armor bounds fixes, LOD setup
6 Years Ago
updated drumkit lod1 to look better in low setting updated guitar textures/lod
6 Years Ago
merge from main
6 Years Ago
Added horse armour models to ragdoll prefab
6 Years Ago
Updated Skeleton.Horse with new horse body mesh name
6 Years Ago
Added motion fix to mane/fringe Added skinned mesh collider to body LOD3
6 Years Ago
trumpet updates
6 Years Ago
tambourine updates
6 Years Ago
tambourine holdtype setup weapon prefab now using world model tamborine player overide animator base idle & play anim
6 Years Ago
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
6 Years Ago
Added armour to testridablehorse
6 Years Ago
Added head collar materials/textures Split horse into body/mane/fringe to hide gameobjects when armour is applied Added all armour types to horse FBX Updated wild horse prefab
6 Years Ago
[D11] [TEMP] Disable network optimisations
6 Years Ago
More bootstrap timings
6 Years Ago
subtract
6 Years Ago
Moved binding call.
6 Years Ago
[D11] [UI] Fixed recycler text wrapping incorrectly. Fixed loading icon on rust coins page not showing correctly.
6 Years Ago
[D11] Adds missing pdb meta file
6 Years Ago
[D11] Adds missing pdb meta file
6 Years Ago
[D11] Fixes 2727 xbox crossvoice crash bug
6 Years Ago
[D11] Removes crossvoice temporary disable code.
6 Years Ago
Fix error when adding skinnedmeshcolliders
6 Years Ago
[D11] [UI] Fixed folder name for platform images.
6 Years Ago
Compile fix for server build
6 Years Ago
6 Years Ago
[D11] Removes a few more debug strings from crossvoice dll
6 Years Ago
[D11] removes stray debug printf's that were causing crashes on xbox one
6 Years Ago
Sedan LOD rework
6 Years Ago
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
6 Years Ago
Tweaks
6 Years Ago
fixed missing backface/holes on piano_lod0
6 Years Ago
[D11] Popup fix and WIP for extending a server
6 Years Ago
[D11] [UI] Fixed hard to read icons on Recycler and Mailbox loot panels.
6 Years Ago
Added LightLODs to sceneLOD
6 Years Ago
Airfield scene cleanup
6 Years Ago
merge from main
6 Years Ago
Caching stuff on wearables.
6 Years Ago
Junkyard S2P Stripped obsolete lighting from all the bunker prefabs.
6 Years Ago
[D11] update to new hdrp rust sky setup (not quite right, clouds don't seem to be working, but this should fix some problems we're having with the intermediate sky system on the newer hdrp packages)