200,289 Commits over 4,140 Days - 2.02cph!
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
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Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController
Airfield WIP
Prefab/localised scene setting tweaks.
Cherry-pick Bill's boat fix
Merge from Main->Vehicles
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Fix up occlusion depth copy for HDRP
Added RenderBeforeTransparent callback
Defer BRG destroys
horse armor bounds fixes, LOD setup
updated drumkit lod1 to look better in low setting
updated guitar textures/lod
Added horse armour models to ragdoll prefab
Updated Skeleton.Horse with new horse body mesh name
Added motion fix to mane/fringe
Added skinned mesh collider to body LOD3
tambourine holdtype setup
weapon prefab now using world model
tamborine player overide animator
base idle & play anim
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
Added armour to testridablehorse
Added head collar materials/textures
Split horse into body/mane/fringe to hide gameobjects when armour is applied
Added all armour types to horse FBX
Updated wild horse prefab
[D11] [TEMP] Disable network optimisations
[D11] [UI] Fixed recycler text wrapping incorrectly. Fixed loading icon on rust coins page not showing correctly.
[D11] Adds missing pdb meta file
[D11] Adds missing pdb meta file
[D11] Fixes 2727 xbox crossvoice crash bug
[D11] Removes crossvoice temporary disable code.
Fix error when adding skinnedmeshcolliders
[D11] [UI] Fixed folder name for platform images.
Compile fix for server build
[D11] Removes a few more debug strings from crossvoice dll
[D11] removes stray debug printf's that were causing crashes on xbox one
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
fixed missing backface/holes on piano_lod0
[D11] Popup fix and WIP for extending a server
[D11] [UI] Fixed hard to read icons on Recycler and Mailbox loot panels.
Added LightLODs to sceneLOD
Caching stuff on wearables.
Junkyard S2P
Stripped obsolete lighting from all the bunker prefabs.
[D11] update to new hdrp rust sky setup (not quite right, clouds don't seem to be working, but this should fix some problems we're having with the intermediate sky system on the newer hdrp packages)