200,157 Commits over 4,140 Days - 2.01cph!

6 Years Ago
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6 Years Ago
Add Resharper DotSettings files to ignore list
6 Years Ago
Add IsUnityNull extension method that checks for both real null and Unity's fake null
6 Years Ago
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6 Years Ago
Adjust engine powers
6 Years Ago
Fix engines getting stuck on if player exits while engine is still starting up
6 Years Ago
updated drumkit prefab
6 Years Ago
updated drumkit textures/mat, adding LOD/ gibs
6 Years Ago
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6 Years Ago
nearly latest foliage shader - todo: update further + rename.
6 Years Ago
Removed some un needed stuff from the shader
6 Years Ago
fix conflicting folders after cherry pick of 38878
6 Years Ago
Fix for LODDitheringTransition
6 Years Ago
slightly less bright electrical direction indicators
6 Years Ago
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6 Years Ago
electrical wire flow direction indicators while wire tool is equipped electrical wires are now lit and normal mapped
6 Years Ago
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6 Years Ago
cherry pick 38878, will fix conflict afterwards, Plastic hates me
6 Years Ago
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer Clutter rocks snow material variant
6 Years Ago
Added AssetUsageDetector plugin
6 Years Ago
Use github version of SRP package
6 Years Ago
[D11] rever ASE upgrade, need to do this in a different order
6 Years Ago
BoneRetargets are moved out of rigs.
6 Years Ago
[D11] ASE upgrade to 1.7
6 Years Ago
Added a tool to check for extra elements added to bones in clothing.
6 Years Ago
Scene backup More IO prefab conversions & fusebox
6 Years Ago
[D11] Adds in thread check error log for DelayedEntity search, also latest changes.
6 Years Ago
Utility to convert all wearables to the new SkeletonSkin format...
6 Years Ago
Disabled OpenGL on Windows builds
6 Years Ago
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6 Years Ago
[D11][UI] Fixed server defines.
6 Years Ago
[D11] [UI] Added refresh option to server stats. Seconds on time-based stats now always show (previously left a blank string if seconds = 0).
6 Years Ago
Remaining underground areas in radtown 3 Prefab fix.
6 Years Ago
[D11] Rustworks telemetry logs. First pass towards partitioning of critical game server data from optional performance/stats telemetry.
6 Years Ago
[D11] [UI] Fixed input conflicts when planner is open with inventory/crafting menus.
6 Years Ago
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
6 Years Ago
Fix unlinked reverb zone trigger colliders
6 Years Ago
Disable world spawn timing in final
6 Years Ago
Improved LODConveter warning so you can find the object by clicking on it
6 Years Ago
Particle fixes
6 Years Ago
Rework to driftwood populations Added custom colliders - but cant use them currently with the broken UI Manifest
6 Years Ago
[D11] [UI] Condition for opening inventory/crafting fixed.
6 Years Ago
[D11] [UI] WIP Building Context fixes. Support for displaying Control Type B and fixing height-adjustment issue.
6 Years Ago
[D11][UI] Cache server data in server admin screen. Improved flow for wip actions
6 Years Ago
[D11] Change .map filenames to include checksum value
6 Years Ago
Small refinery conversion. Scene backup. GPU instancing on a bunch of materials.
6 Years Ago
Deleted unused pre-rework horse assets