198,861 Commits over 4,140 Days - 2.00cph!
[D11] Add Rustworks wipe server request
[D11] Add subset of playerFlags to telemetry snapshot
[D11] Add subset of playerFlags to telemetry snapshot
cliffs, secondary spawns setup
spawn populations polish
cliffs, secondary spawns setup
spawn populations polish
Scene to prefab fixes for compound
Scene to prefab fixes for compound
2019.3 - no IL2CPP option yet ( ! )
2019.3 - no IL2CPP option yet ( ! )
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
Contains SERVER;CLIENT instead of equals
Contains SERVER;CLIENT instead of equals
[D11][UI] Renew Server flow, Report owned server implementation
[D11][UI] Renew Server flow, Report owned server implementation
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
[D11] Disables entity spawning when loading
[D11] Disables entity spawning when loading
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Disable shadow casting on particle effects
Disable shadow casting on particle effects
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code