193,445 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI] Implemented fuselootpanel for use for fuse boxes and flame turrets
6 Years Ago
Server/client fix
6 Years Ago
[D11] [UI] Rotate action on vending machines and workbenches now only uses secondary input even when it's the only action. Added support for only using secondary input on interactions in game menu class.
6 Years Ago
Split drugs correctly
6 Years Ago
[D11] Some test methods for new way of building
6 Years Ago
[D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
6 Years Ago
[D11][Tutorial] imported single player map from shelf
6 Years Ago
Interaction actions
6 Years Ago
[D11][UI] [#1884] fixed issue when creating new orders. [#2052] fix for crash when accessing nonexsistant sell order. Switched round spliting context
6 Years Ago
Filling out drug dealer methods
6 Years Ago
Steamworks use CreateInterface instead of FindOrCreateUserInterface
6 Years Ago
optimized the gravel piles material
6 Years Ago
terrain splat painting backup
6 Years Ago
[D11][UI] Improvements to crafting queue swapping (server and queue side)
6 Years Ago
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
6 Years Ago
[D11] Bolt rifle reload delay fix, fast switching weapons zoom fix
6 Years Ago
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
6 Years Ago
Fixed NRE reports being grouped up
6 Years Ago
loot spawns placement
6 Years Ago
Fix
6 Years Ago
Working on different serialization that'll actually work. Too many init order issues in the old system
6 Years Ago
Spelling
6 Years Ago
Serializing
6 Years Ago
Progress
6 Years Ago
Organized weapon VFX preset files. Particle cullers on secondary effects. Various polish & cleanup.
6 Years Ago
Floor clone
6 Years Ago
Narrow+wide shotgun vfx.
6 Years Ago
UI scope no longer scales with UI scale viewmodels no longer lag behind when in vehicles scope no longer freaks out and lags behind when on vehicles muzzle flashes no longer simulate at low fps when in the distance
6 Years Ago
..
6 Years Ago
fixed water junkpiles despawning when players were nearby
6 Years Ago
[D11] [Audio] FE SFX Fixes
6 Years Ago
[D11] [Audio] Adds priority system to FE sfx so we hear the correct sfx in places where we have multiple triggers for different fx. Also adds in sfx to areas of the FE QA flagged up as missing.
6 Years Ago
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6 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding
6 Years Ago
Fixed some unit replication issues.
6 Years Ago
[D11][Tutorial] Halved resource cost of key tutorial craftables
6 Years Ago
impact fx, timing
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Some renaming, keeping better references for stuff.
6 Years Ago
Unity 2019.2.0b1 compatibility
6 Years Ago
knockback target or neighbours
6 Years Ago
Fix inventory button sizes getting out of sync
6 Years Ago
better concrete
6 Years Ago
[D11][Tutorial] Further decrease in crafting times in tutorial
6 Years Ago
Inventory reload properly
6 Years Ago
[D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.