193,502 Commits over 4,079 Days - 1.98cph!
Unity 2019.2.0b1 compatibility
knockback target or neighbours
Fix inventory button sizes getting out of sync
[D11][Tutorial] Further decrease in crafting times in tutorial
Inventory reload properly
[D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.
[D11][Tutorial] Hint prompts with max display counts now use local player save data
Reset tickrate on client on disconnect
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
Fix inventory exceptions
Log unhandled async errors
Sorted out a bunch of the // TODOs
[D11][UI] fixed issue with queue icons navigation
quarry dump truck and digger colour changes
#1988, #2033, updates to various item descriptions that weren't verbose enough.
[D11] Typo in Jenkinsfile
[D11] New stages in jenkins
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
[D11] Update Fireplace quick actions
fix for Agent must be on active navmesh spam
[D11] [Audio] Fixes pause menu clickyness
[D11] [Audio] Fixes pause menu clickyness
[D11] Update Beanie hat descriptions
collapsed rocks quarry dressing
static ore nodes prefabs placement
flow fixes
[D11] Proper way for Jenkins to clean Workspace
[D11][Tutorial] Fix for issue #606, loot boxes no longer continue to decay in the tutorial
charge/knockback wip stuff, wip setup for jumper knockback
async exception crash bandaid
Added Panel:IsWorldClicker()
Sandbox Desktop Widgets feature (Context Menu icons like Player Model Selector) no longer prevents properties system from being able to target entities, and will automatically stretch to fit its contents with too many icons
Fixed prop_vehicle_crane's interference with vehicle 3rd person camera and properties system
Added safeguards for Player.GetVehicle not returning a vehicle in properties system (Community Contribution)
[d11] [Audio] Some minor tweaks
[D11][UI] removed unneeded layout group
[D11][UI] Improvements to Vehicle fuel storage UI, Added new loopt panel class to control Vehicle fuel storage. Removed unneeded translate call.
[D11] [Audio] Adds in popup alert sfx
[D11] [Audio] Adds in popup alert sfx
[D11][Tutorial] Added map marker for node collection and cleaned up unused asset, updated manifest
[D11] [UI] Fixed code lock navigation bar having incorrect input icons on PS4.
Limit blursize of surface.CreateFont to 0-80 inclusive to avoid crashes
[D11] Re-adding Flame Turret sounds
[D11] [UI] Fixed Holding "Use" button on objects resulting in them rotating when Hammer is equipped, rather than using the item (in cases where there's only 2 options, not 3 or more).
[D11] [Audio] Fix map ping
[D11] [Audio] Fix map ping
Main menu screen by default
Fixed menu panel alignments
Fixed OneActiveSibling being editor only
[+] Add Unity setup change