200,680 Commits over 4,171 Days - 2.00cph!
Merge from unity_2019.1.0 (now actually 2019.1.1)
excavator cover dressing pass backup
[D11] DTLS optimised out some logging allocs when not needed.
Nearby player code cleanup
Have NPCs give up waiting for the player to interact with them after a while, so idle players don't collect a big group eventually
Get speech bubbles to appear in front of character labels consistently
Fixed a crash issue with weapon_striderbuster
Show notification when selling stuff to NPCs
Merge from Working to my branch
Add a custom pass so we can do our own vignette
Don't allow health damage before init. Attempted fix for "ghost cops". Also making sure base HP is at least 1.
[D11] Making sure everything is checked in
Don't need these stored in 4k.
Scene backup.
SMG/waterpipe/sickle tweaks.
[D11] Fixes memory overwrite
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Cherrypicked a single file from 2015. Easy because Plastic is better than Git.
Rendered all the map images again in case they had a bit of motion blur on them
[D11] Checking in... code seems to be trashing memory somehow.
[D11][Tutorial] merge with latest #
35060
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Fix charger pushing units across gaps
[d11][Audio] Fix for Bradley APC streaming error warnings
Fixed rogue unknown component in tree system, updated manifest
[D11] Fix for config B swap
[D11] Revert Jordans Change
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals
[D11] Enable Win64 client builds for Greg
[D11][Tutorial] Renamed display name for complete objective task tutorial action
[D11] Standalone win64 client D11 build - jenkins changes
[D11][Tutorial] Item stacking full check now done after stackable amount check
[D11][Tutorial] Fixes for issues #1970, #1681, changed tutorial event kill action to only single use and added fuel container check for issue #1116
[d11] Async skinning. Broke, reverted back to sync skinning to keep things going.
[D11] [UI] Removed auto-sizing from hint text. Fixed hint translation for Audio Mix going off screen.
[D11][UI] [#2021] Weapon attachment slots should display correctly
Grabber attack range stops at the unit it would grab