199,490 Commits over 4,140 Days - 2.01cph!

6 Years Ago
6 Years Ago
Backup
6 Years Ago
ch47 landing behavior
6 Years Ago
[D11] Fix for not getting into 4k maps, made the storage for the maps use persistantDataPath instead of streamingDataFolder, tested on PS4, Editor and Xbox
6 Years Ago
Saving...
6 Years Ago
When you thought your last fix was the last fix.
6 Years Ago
More fixes. Removed the buzz from non-fluorescent ship lights because it's driving me nuts.
6 Years Ago
Fixes.
6 Years Ago
Ship1 lighting RC
6 Years Ago
Spotlight bug repro.
6 Years Ago
Fixed LightGroupAtTime disabling volumetric beams directly, to only adjust alpha
6 Years Ago
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6 Years Ago
scene2prefab
6 Years Ago
Saving...
6 Years Ago
merge from main
6 Years Ago
LOD, renderer, collider and foliage grids extent beyond terrain size to support offshore stuff
6 Years Ago
Added monument offshore placement logic (used by oil rigs)
6 Years Ago
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6 Years Ago
Fix HL2 barnacle puttiing players into an invalid state if they are being eaten and the barancle gets removed
6 Years Ago
Added invert culling toggle to culling volume
6 Years Ago
Removed light housings from heavy scientist helmet
6 Years Ago
Ocean foam tiling tweak.
6 Years Ago
Saving...
6 Years Ago
Cargoship light bleeding issues.
6 Years Ago
Temp hack for non-procedurally-instanced billboard scale/rotation
6 Years Ago
Added bake imposters option to asset fiddler
6 Years Ago
Fixed Oak E imposter (it was referencing itself)
6 Years Ago
Entity.GetBrushPlane no longer returns garbage for non brush models
6 Years Ago
[D11][UI] Adjustments to Research table UI, and fade removed from inventory sort icon.
6 Years Ago
[D11] Adjustments to look-at-detection - stretch capsule downwards rather than equally from middle
6 Years Ago
Added error for imposters trying to reference themselves
6 Years Ago
Fix for tree pools with new lodgroup changes. Made D11DynamicInstancing prefab info static. Made PrefabPoolCollection.SetGroup assign the correct prefabID instead of relying on the Poolable component being preprocessed before the component that assigns the group.
6 Years Ago
Merge from water4
6 Years Ago
Special case for studio models in Entity.GetModelContents
6 Years Ago
[D11][UI] Added RPC to sort items in an item container. Enabled right click to sort player main inventory
6 Years Ago
Fixed various UI panels using GameObject instead of GameObjectRef
6 Years Ago
Merge from water4
6 Years Ago
backup greybox
6 Years Ago
Merge from main
6 Years Ago
Imposter server compile fix
6 Years Ago
Fixed invisible light occludees when not bound to a culling volume
6 Years Ago
[D11] [UI] Added static method for closing any active radial menus.
6 Years Ago
Add D11DynamicInstancing component to camera
6 Years Ago
Proper fix for impostor probe lighting (all platforms)
6 Years Ago
[D11] [UI] Interaction menus when hovering over objects in the world now correctly get hidden/disabled (previously didn't work for dropped world-entity objects).
6 Years Ago
[D11] [UI] adjusted the map UI to match the updated mockup
6 Years Ago
Moving around some load/save stuff
6 Years Ago
Disabled texture streaming debug text
6 Years Ago
Merge with d11_console_version
6 Years Ago
Server compile fix