193,994 Commits over 4,079 Days - 1.98cph!

7 Years Ago
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7 Years Ago
squad editor tooltips reworded and typos fixed.
7 Years Ago
Set match history portrait textures to clamp to prevent white edges
7 Years Ago
Fixed units not getting added to their settlement on load
7 Years Ago
AI Difficulty tickbox audio. Option tickbox audio.
7 Years Ago
added click cursor audio
7 Years Ago
[D11] Fake Jenkins Methods
7 Years Ago
Added item unlock sound. Play item unlock sound + crowd cheer sounds when unlocking customisation items. Play confetti effect at correct arena positions depending on item type when unlocking customisation items.
7 Years Ago
Unity known issue in the new 2018.3 update was causing hundreds of additional "field not assigned" warnings on private [SerializeField] vars that were assigned in the inspector. Unity has helpfully closed the bug as By Design. Adding a flag to ignore all field not assigned warnings in the project for now.
7 Years Ago
Removed global PCCriminal add, put it only in game modes where it's needed, check usages. Can't fully test until
7 Years Ago
confetti when unlocking items in the customisation editor
7 Years Ago
[D11] File-based logging system for dedicated servers.
7 Years Ago
Set all item costs to 0
7 Years Ago
tweaks to HAB-colliders-concave-merger
7 Years Ago
Only play hover audio when first trigger hover anim (not when it's already playing)
7 Years Ago
button cleanup
7 Years Ago
increase celebration chance 50->75%
7 Years Ago
Fix duplicate tile under trims
7 Years Ago
Added ambience volume option
7 Years Ago
Added ambience audio mixed group. Moved crowd ambient track to ambience group.
7 Years Ago
button click audio for solo/multiplayer panel buttons
7 Years Ago
PCGangMember is no longer universal. Made sure it's not assumed to exist anywhere where it may not.
7 Years Ago
merge from main/soundpass3
7 Years Ago
Battle ambience Crowd sounds Improved music playback, main theme, and sub menu music Unit celebration and react anim sounds Lots of sound polish and mix tweaks
7 Years Ago
extra thick border line for rotation maps
7 Years Ago
Remove my start at putting Character Selection into a PlayerComponent. Decided not to move this after working on it a bit more. I think it's actually better off stay in game modes as they can check character selections for validity before they're allowed.
7 Years Ago
ReadyPlayerSelection, some conversion work, incomplete
7 Years Ago
disabled post exposure on avatar PP
7 Years Ago
separate material for single player world map
7 Years Ago
Only show opponent tile hovers when it's their turn (so it doesn't look wrong when playing bots)
7 Years Ago
Disable TAA on in-game avatar cams. Fix avatar portrait IDS in some matches. Fix avatar intro rotation directions in some matches.
7 Years Ago
Removed missing component from save overlay widget
7 Years Ago
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7 Years Ago
7 Years Ago
Split cargo ship hull interior into two separate meshes
7 Years Ago
PlayerBuildingPlacement tracks buildings currently being placed in order to trigger events correctly. GroupProgression correctly subscribes to building completed activity.
7 Years Ago
forcewipe++
7 Years Ago
bots don't try and load PR cache
7 Years Ago
mfm
7 Years Ago
Version++ Network++ CustomisationProfile++
7 Years Ago
merged to main
7 Years Ago
can now toggle rotation clamping, defaults of off, enabled for ball launcher.
7 Years Ago
BaseEntity bookkeeps children Entity highlighting optionally includes children, added On/Off methods to IEntity Player controller evaluates target entity children list (currently this only includes building addons)
7 Years Ago
Ball launcher rot speed tweak
7 Years Ago
clamp rotations
7 Years Ago
more
7 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
7 Years Ago
Merge from main
7 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
7 Years Ago
Fixed highlight mesh rendering