193,994 Commits over 4,079 Days - 1.98cph!
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squad editor tooltips reworded and typos fixed.
Set match history portrait textures to clamp to prevent white edges
Fixed units not getting added to their settlement on load
AI Difficulty tickbox audio.
Option tickbox audio.
[D11] Fake Jenkins Methods
Added item unlock sound.
Play item unlock sound + crowd cheer sounds when unlocking customisation items.
Play confetti effect at correct arena positions depending on item type when unlocking customisation items.
Unity known issue in the new 2018.3 update was causing hundreds of additional "field not assigned" warnings on private [SerializeField] vars that were assigned in the inspector. Unity has helpfully closed the bug as By Design. Adding a flag to ignore all field not assigned warnings in the project for now.
Removed global PCCriminal add, put it only in game modes where it's needed, check usages. Can't fully test until
confetti when unlocking items in the customisation editor
[D11] File-based logging system for dedicated servers.
tweaks to HAB-colliders-concave-merger
Only play hover audio when first trigger hover anim (not when it's already playing)
increase celebration chance 50->75%
Fix duplicate tile under trims
Added ambience volume option
Added ambience audio mixed group.
Moved crowd ambient track to ambience group.
button click audio for solo/multiplayer panel buttons
PCGangMember is no longer universal. Made sure it's not assumed to exist anywhere where it may not.
merge from main/soundpass3
Battle ambience
Crowd sounds
Improved music playback, main theme, and sub menu music
Unit celebration and react anim sounds
Lots of sound polish and mix tweaks
extra thick border line for rotation maps
Remove my start at putting Character Selection into a PlayerComponent. Decided not to move this after working on it a bit more. I think it's actually better off stay in game modes as they can check character selections for validity before they're allowed.
ReadyPlayerSelection, some conversion work, incomplete
disabled post exposure on avatar PP
separate material for single player world map
Only show opponent tile hovers when it's their turn (so it doesn't look wrong when playing bots)
Disable TAA on in-game avatar cams.
Fix avatar portrait IDS in some matches.
Fix avatar intro rotation directions in some matches.
Removed missing component from save overlay widget
Split cargo ship hull interior into two separate meshes
PlayerBuildingPlacement tracks buildings currently being placed in order to trigger events correctly.
GroupProgression correctly subscribes to building completed activity.
bots don't try and load PR cache
Version++
Network++
CustomisationProfile++
can now toggle rotation clamping, defaults of off, enabled for ball launcher.
BaseEntity bookkeeps children
Entity highlighting optionally includes children, added On/Off methods to IEntity
Player controller evaluates target entity children list (currently this only includes building addons)
Ball launcher rot speed tweak
Fixed serialization fuckups from the Unity upgrade / downgrade
Fixed serialization fuckups from the Unity upgrade / downgrade
Fixed highlight mesh rendering