193,943 Commits over 4,079 Days - 1.98cph!
Log a warning in debug builds when clients get rate limited so we can see why
update crowd to react on unit target
[D11] Try some radical changes, take out defines and try Refreshing AssetDb
updated crowd face anim stuff/shader/texture
fixed ball_launcher trigger effect not firing (added animation event on trigger anim)
added ball_launch object and set up ball launch in script, wip trying to get effect to trigger
Hacky fix for criminal component ordering...
added ball launcher trophy, updated customisation DB, set up prefabs, added wip effects
[D11] Fix for object use commands being possible with certain UI open, and prevent multiple inputs when holding a button on the keycode entry UI
placeholder action text on CP block
[D11] test - seems like changing scripting defines in quick succession to different values can cause indeterminate results from building.
removed batching scripts from props on style2
Library reimport and a few small fixes
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
▌▅▆_▌▉▇▍▋▇▊▋▌▍: ▆▆▇█▅ ▇▋▅▍ ▊▅▍▆▋▉ ▊▉▆█▆██▇
Disable shadows for bottom level tile sides.
Tweaks to AI at the cargo ship.
Fix double PlayerComponent Init call (AddComponent calls it already)
Some building unit owner stuff. No complete
[D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
Merge IPlayer branch into Main. It's not finished, but it'll run.
Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
Fixed occlusion culling on standalone macOS/Metal builds
velocity getters for ch47
Move local character static getters from WiseguysUser into PCWorldEntityUser
Added button in Facts debug to trigger an evaluation
Fixed fast/underwater blur on Metal
Write the correct interaction plan list in BuildingRequirements fact
Added GetEntities sample method to EntityGrid, update usage in fact providers and senses tick
WIP draft of machine requirements fact
wip update space map lighting
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading