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[D11][TUTORIAL] Tutorial Action to kill player entity (used on mountain)
Removed rigidbody from clientside NPC CH47
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
cannot loot through module window on small oilrig
[D11] Added forced back to title screen for when signing out/changing profile in game
Entity.Fire and Input also support booleans just like GM:AcceptInput
Added SetMaxLookDistance (float) input to all NPCs (Is also added to the .fgd)
npc_sniper's laser will properly represent the maximum distance the sniper can see for
[D11][UI] Fixed issues with left right controls
Add very basic admin auth to stop people finding and running admin commands.
Panel.GetTextSize actually works now
Removed obsolete lod streaming menu switch
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.
[D11] MyServers map data hooked up in Frontend
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[D11][UI] added options to ingameoptions
[D11][Audio] Made a prefab for speaker testing
[D11][Audio] Created test scene for controller speaker testing purposes
[D11][UI] Enabled Full d-pad control over UI and removed d-pad event triggers. Also added some editor keyboard support
Adjust unit random jitter
update icer anim, adding particle FX/setup
Fix issues with the merge
Increased door HP from 400 to 1000.
Beds now handle being destroyed + bug fix
Industrial wall2 lamp prefabs.
L3 WIP.
Drop stuff when container items are destroyed
Show owner's username on door interaction.
Fixed buy shop having two of the same type of table
[D11] [UI] Assortment of fixes to the parser for UI Markup and added support for parsing TextMeshPro components.
chainlinkfence_albedo trilinear instead of bilinear.
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[D11] [UI] Fixed type in compiling font size variable in UI Markup.
Track wins, losses and highest elo per season