198,750 Commits over 4,140 Days - 2.00cph!

7 Years Ago
[D11][TUTORIAL] Fixed player spawn tutorial bug spawning away from campfire <hopefully> will need to tidy up if confirmed. Tutorial camp fire now uses correct message
7 Years Ago
Fixed people not sleeping in houses (regression from fact selector desired result validation)
7 Years Ago
[D11] Initial support for Rich Presence strings on xb1
7 Years Ago
Fixed NRE
7 Years Ago
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
7 Years Ago
Reduced CollaborationRequest initial pooling
7 Years Ago
[D11] MyGames WIP - ScrollRect now moves, updated NavigationBar and added Refresh command
7 Years Ago
Added min interval for collaborations, pooling for requests
7 Years Ago
increased AI tribe spawn blocker size on island 1
7 Years Ago
space in null target error
7 Years Ago
[D11][TUTORIAL] Fix for respawn buttons losing select focus
7 Years Ago
[D11] Removed a few duplicate entries from D11 translation file
7 Years Ago
Pregnancy Father no longer notifies
7 Years Ago
Fixed missing profiler end sample
7 Years Ago
Various data
7 Years Ago
more
7 Years Ago
Fixes to next interaction stuff
7 Years Ago
Storing Airfield lighting in a standalone prefab for now.
7 Years Ago
Fluorescent prefabs.
7 Years Ago
[D11] Server startup null ref exception fix (observed with 'QA Builders' db state).
7 Years Ago
[D11] Server memory lightweight runtime monitor.
7 Years Ago
Sleeping bag respawn system now fully functional and integrated into Simple Sandbox mode.
7 Years Ago
Display unlock requirements on locked jobs
7 Years Ago
Added command to sleep in building which automatically finds the best bed. Hidden Sleep In Bed from context menu.
7 Years Ago
Fix options screens UI top bar placement at different aspect ratios
7 Years Ago
Switch the background so it's not from GTA
7 Years Ago
Interactions can optionally disable "wait for next" support, various DM cleanup and more consistent usage of interaction modes
7 Years Ago
Changing the way we load item drops. Surely this has to finally work. Also added automatically-assigned icons to generic drops of all types.
7 Years Ago
rand switch implementation
7 Years Ago
Put spawn blocker back on island 1
7 Years Ago
Revert window shader experiment
7 Years Ago
Still having prefab reference issues. Trying a rename of a serialized var. Remove logging again.
7 Years Ago
Fixed some usages of CanPercieveHostileUnits fact
7 Years Ago
Moved item previews to consistent folders Added another check to ConditionSettingsWrapper.OnValidate so that desired result is exposed for bool facts
7 Years Ago
Add logs again, still not all working
7 Years Ago
Reassign item drops. Hopefully this fixes all reference issues.
7 Years Ago
Clear all item drop references
7 Years Ago
Fixed human idle AI not working due to desired condition result validation
7 Years Ago
Remove logs
7 Years Ago
Temp: Add some log info
7 Years Ago
Testing II...
7 Years Ago
Testing...
7 Years Ago
UnlockDefinitionEditor fix
7 Years Ago
Fix some button issues
7 Years Ago
Displaying unlocks in the UI now uses GetUnlockString and checking of display requirements. Removed potentially unlockable fuckery. Updated some unlock data.
7 Years Ago
building art
7 Years Ago
[D11][TUTORIAL] Quick practice now now set to load Craggy Island, removed unused script
7 Years Ago
[D11][TUTORIAL] Fixed missing script issue, updated localisation
7 Years Ago
Re-enabled item/equipment interactions in context menu on self/selected unit Disable RMB to flag for harvesting, context menu includes player command flags if they're configured for it Unlocks can define required unlocks for UI display, negates other requirement checks (still builds a string if there's no override) Reduced or removed stamina drains from various effects (temperature, encumberance)