193,693 Commits over 4,079 Days - 1.98cph!
Disabled crunch compression on nature assets again
ItemFilterSet save/load implementations
[D11] Request for available public servers on client startup.
StreamingController on camera prefab
Cache unit animator properties on the UnitSettings asset during warmup
HumanUtility optimisation
tarpaulin generic texture set
Wearable prefab pooling
Removed usage of slow af Utility.GetRandomEnum<T>
[D11] Mark build as failure for email
Cache animator properties where we use AnimatorStateBackup
Various editor fuckery for the new possessions requirements
Texture stream camera debug
[D11] Network JSON logging back to simple Unity log for clients and when running the server in the editor, to reduce noise.
Fix the online buttons being disabled when the connection was made somewhere other than the menu
crowd jump for longer during match intro
Some terrainMeta cleanup, removed unused components and added TerrainDecals as required component in TerrainMetaInspector
Only update the map rotation countdown when it changes
change arena_confetti lifetime from 8 to 10 seconds
bit of a WIP confetti_streamer prefab for arena effects
tweaked arena_confetti prefab to have less radial and sideways momentum and should time a bit better
updating basket gibs to reflect changes
basket model vertex alpha update
Updated HAB prefab to hold the new button model
Custom button model for the HAB basket ignition
[D11][UI] Undone Unintended plastic commits
merged customisation refactor wip to main
Customisation fixes.
Got sidetracked and added arena confetti.
[D11][UI] Expanded Item details panel setup for all but ranged weapons
Fixed player rotation never updating on server (2018.2 regression)
finished refactoring out ProtoBuf.AvatarCustomisation and uses.
updated tutorial avatar setup now uses new customisation group stuff.