198,711 Commits over 4,140 Days - 2.00cph!

7 Years Ago
RPC cache update
7 Years Ago
Asset ID fix etc
7 Years Ago
[D11] WIP My Games/My Servers
7 Years Ago
Rename game mode
7 Years Ago
Merge sandbox mode changes
7 Years Ago
Temporary revert to get things working for now
7 Years Ago
Sleeping bag work
7 Years Ago
[D11] [UI] Server define fix in UILeaderboards.cs.
7 Years Ago
Fixed engine.ActiveGamemode() not returning current gamemode in clientside autorun scripts
7 Years Ago
Sandbox shows the respawn options UI + method rename
7 Years Ago
Working on bed respawn UI and functionality.
7 Years Ago
Remove plan Z loot spawn, get Plan Z and Cops 'n' Robbers to use the new customisable spawn system.
7 Years Ago
unit path manager
7 Years Ago
clock icon, indicator tweak
7 Years Ago
BIts
7 Years Ago
Fixed group members widget not being closed by escape or world clicks Disabled job prioritisation check in CanPerformJob
7 Years Ago
Take cellphone off belt
7 Years Ago
Making beds interactable again
7 Years Ago
FluorescentLight from branch.
7 Years Ago
Cleanup. Proplight prefabs.
7 Years Ago
Fixed crafting AI not working due to ownable/slot changes
7 Years Ago
NRE fix
7 Years Ago
NRE fixes caused by some UI element lists getting serialized in building UI Reduced task assignment FX scale
7 Years Ago
NRE fix
7 Years Ago
Fixed icon indicator not showing Fixed context menu debug display issues Removed Interaction.SetDesiredBuilding fomr context menu Added interaction remove/replcaement tools (Before/Tools/Interaction Tools)
7 Years Ago
Unit indicator has optional overhead icon, action def can toggle their overhead icons in data Jobs no longer use station assignment/ownership Added action visual FX support Added context menu data debug in UI widget inspector Added combat target line + highlight for selected units
7 Years Ago
7 Years Ago
▌▌▅ ▋▅▊▉▇▅▌ █▉/▅▍▊▋▇ ▋▅▉▌▅▋▋▍▌▊ ▆▇▊▌█▇▅▍ ▆▉▉▇▅ (▉▇ ▉▌▋▌▅▊▊▌)
7 Years Ago
UI order Reduced strength debuffs on hunger related effects
7 Years Ago
Nav debug Task popup NRE fix
7 Years Ago
Activity feed style widget test
7 Years Ago
Tweak
7 Years Ago
Building widget UI scaling fixes
7 Years Ago
Stone harvesting sounds Berry bush completion sounds NRE fix caused by AI Action not nulling completion sound bundle when pooled
7 Years Ago
UI interactables no longer get command evaluation for context menu Fixed RMB not flagging resources when player has no units selected
7 Years Ago
Fixed NRE in rowboat wake effect
7 Years Ago
Fixed UI selection
7 Years Ago
Player controller tweaks
7 Years Ago
Finished most of interaction code Toggled gerstner back on; integrated w/ interaction Changed rowboat prefab to use interaction-based wake Added native path entry points
7 Years Ago
Dispensables can define a sound on action completion
7 Years Ago
NRE fix
7 Years Ago
When a deed item is destroyed or lost, the building goes back up for sale again...
7 Years Ago
Gameconfig sound defaults.
7 Years Ago
Interaction.Pickup
7 Years Ago
3 bundles
7 Years Ago
Harvesting bundle test
7 Years Ago
Building deed transfer tool working
7 Years Ago
Dispenser interactions data contains an optional sound bundle to play via the TakeFromDispenser action Audio bundles define volume, sound type, pitch & pitch randomisation
7 Years Ago
Added ui references to ItemContainerEntity components
7 Years Ago
M39 sounds