193,693 Commits over 4,079 Days - 1.98cph!
Show something even when there are no winners at end of round
Players inherit network group again when spectating
Get network_entity_cache RPC checks working again by checking all assemblies. This is a bit of a hack fix though: Apparently there are over 150 assemblies in our project... would be much faster if we can just get the user script ones
finished removing ProtoBuf.UnitCustomisation and uses.
customisation group verification
Trying green instead of brown on the new highlights.
Large tooltip.
UnitInspector tweaks.
Scene.
As far as I can tell, comparison with 'null' is coming out with the same results as comparison with '(object)null'. Tentatively changing the three lines in NetworkEntity.RPC, to get rid of those last three warnings.
Fix issue with initial join player spawn order
Fixed the dead space on a bunch of entity icon renders.
Set icon renders to more sane size and format.
Simplify the scene name thing
Automatically fill in scene name in NetworkLevel
Reworked SelectedUnitWidget for consistency. More apparent that the face is a button, and gave it anims.
Some more widget stuff that I forgot what was.
Read only attributes support scripts
Added windsock material and assigned to respective mesh for wind anim
Updated HotAirBalloon prefab
Renamed some rust/std wind properties
A 'new' overlay highlight on the new BuildingWidget tabs.
Animation for the sleep fast forward.
Various widgetry.
Added critical tweeners to the stomach/thermal gauges.
Added some functionality to SliderControl.cs.
Tooltip.Small doesn't blend into panels so much
Cleaned UnitListWidget and gave it proper radial glows
Tweaks to balloon mat wind
Fixed noise scale range
Added noise scale control to rust/std wind
Small fix in building widget.
Revert accidental 99 Bots mode change
Reverted the UnitInspector.prefab from main because mine had too many changes.
Got scene Points Of Interest working again. Added WiseguysLevel to my test map.
Small tweaks to generic wind (simpler for now)
Unscaled btn.Toggle.Bare.prefab
Cherry picking
29239 to main
Added Rust/Standard + Wind shader variations with vertex alpha wind attenuation
Fixed NRE in WindZoneExManager when MainCamera isn't available
Changed hot air balloon material to new shader
Fix round start ordering issue.
merge into main
network++
hot air balloon functionality baseline
Implement daily challenge countdown
Practice AI difficulty level saves to disk