193,692 Commits over 4,079 Days - 1.98cph!
Add rate limiting logic to the msg handlers
Get the tracer material back
Removing a bunch of unused project assets
Fix for multi-scene setup mismatched lighting issues
Touched lighting settings-only on all scenes
Added custom motion vectors to rust/std wind shader variations
Fixed hot air balloon windsock getting blurred
fix for customisation editor unit colour
Various UI related and hid some status effects.
customisation material fix
Possessions requirements can now all define a settlement level.
Removed requirements from settlement levels, use the possessions parameters and set the required level instead.
Fix for detatching item with null view
Only enable skill based possession requirements if we have a job enabled that uses that skill
started refactoring customisation UI
[D11] Removed some Translate scripts from buttons that were copied across by mistake
Stat bars no longer pass preview image for tooltip
Fixed building tooltips not getting preview image
[D11] Fix for missing client define
[D11] Updated Top Bar & WIP Find/Join Game page
Building widget text hookups
Drone meshes / textures / prefabs
Fixed new building widget tab setup
removed healing and hunting skills from animals.
skill init stuff to fix skill levels not being set.
Building widget element fixes, UI object editor warnings/errors when tweeners and pointer event components conflict with widget setup, added safety and warnings in awake to deal with potential conflicts at runtime.
Ball launcher.
Crappy temp rotation code.
merge from possessions branch
Hunting recommended item changed to bow
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
UnitFrame uses live portrait whenever possible