200,001 Commits over 4,140 Days - 2.01cph!

11 Years Ago
Added case insensitive String.Compare extension method Did Tools -> Update Prefab Names
11 Years Ago
protocol++
bot
11 Years Ago
LinuxDS Build 136
11 Years Ago
Eoka pistol now working in 3rd person
11 Years Ago
Re-rigged wolf.
11 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
11 Years Ago
Wolf walk and run anims (first draft)
11 Years Ago
Wolf idle
11 Years Ago
Updated Wolf and anims (idle, sit, walk, run)
11 Years Ago
remaining icepick animations; sound files for the icepick
11 Years Ago
icepick prefab
11 Years Ago
Sync with Git
bot
11 Years Ago
Windows Build 142
11 Years Ago
Mammoth rig tweaks and rear up death anim
bot
11 Years Ago
LinuxDS Build 138
11 Years Ago
Initial ragdoll tests on Mammoth and Wolf. Mammoth animations (death, walk, idle). Added subfolders for Unit Views.
11 Years Ago
hide cursor while in a game
11 Years Ago
hide cursor while in a game
11 Years Ago
tweaked the 3rd person melee attack animation (the speed should match the vm_ and it also is aimed more towards the center now )
11 Years Ago
fixed a small bug on the player anim controller
7 Years Ago
Don't unparent sleepers from cargo ship
11 Years Ago
[ultimate_soldier] muzzle flashes
11 Years Ago
[ultimate_soldier] muzzle flashes
11 Years Ago
Nuked unused plugin.
11 Years Ago
fixed some clipping for some of the vm_ models
11 Years Ago
adjusted the positioning on some vm_ prefabs to fix some clipping issues
11 Years Ago
Added StateMachineBehavior for animation randomisation. Sends random numbers to a blendtree based on the number of animations available (currently entered by hand, but will make it automagic)
11 Years Ago
Missed the anim
11 Years Ago
More Wolf and Mammoth updates
11 Years Ago
[ultimate_soldier] enemy death anim
11 Years Ago
[ultimate_soldier] enemy death anim
11 Years Ago
Line endings, etc.
11 Years Ago
Started on new Group Controller implementation based on the new Unit/Group Settings implementations.
11 Years Ago
Spawning of viewPrefab from the HumanUnitSettings now works through the HumanTribeGroupController, but for some strange reason, I can't drag UnitViews onto Gender specific View Prefabs...?
11 Years Ago
updated player rock attack source file
11 Years Ago
updated vm source files
11 Years Ago
More fixes to group spawning. Not quite there yet, but getting there.
11 Years Ago
Fixed file.Find returning non Lua files in the directories table when used with the LUA path file.Delete can now delete empty directories
bot
11 Years Ago
Windows Build 143
bot
11 Years Ago
OSX Build 230
11 Years Ago
Added name tags
11 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
11 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
bot
11 Years Ago
Linux Build 232
11 Years Ago
Tweaked quality settings Tweaked LODs on player models
11 Years Ago
added Mathf.Lerp
11 Years Ago
added Mathf.Lerp
11 Years Ago
[ultimate_soldier] enemies shoot, bunch of tweaks
11 Years Ago
[ultimate_soldier] enemies shoot, bunch of tweaks
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade