193,694 Commits over 4,079 Days - 1.98cph!
Removing or moving some stuff. Bringing a couple of things back.
Fixed hair specular and roughness naming
Apparently the rust DLL uses newtonsoft JSON internally. Bringing it back.
Moved non-essential item gathering to a Stockpiling module.
ActiveBehaviourCondition now checks current goal instead of active GPV. This should stop stuff like conversations being able to interrupt important stuff like building.
added 15 loading menu tips
added no build zone tip
added how to open build options tip
added hammer upgrade tip
Cleaning out content folder
Fix overhead when waking up a lot of dormant agents.
Restore script that was still used
More on scientist behaviour.
Removing testconstruct_map. Keeping testconstruct
Clean out testing folder. This stuff is the version history if we ever need it again.
added place sleepingbag tip
added how to throw tip
added how to retrieve thrown items tip
Added netgraph.categoryfilter and netgraph.objectfilter
Only track network packet stats if netgraph is enabled
FindUnusedAssetsWindow dockable
squad verification rework
Removed some dev convars that were all broken / unused
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
removed an unnecessary squad verification
Adjusted mipmap coverage to improve tree density at long distances
more roster generation tweaks
added tooCold tip
added tooHot tip
added radiation tip
added remove radiation tip
wip:
UnitGenParams
RosterGenParams
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
Pine trees LOD polish and settings
Pine tree LOD polish and settings
Removed itemoutline test convar (showoutlines still exists)
FindUnusedAssetsWindow display bits
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types