193,196 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Added load_texture_from_cache and save_texture_to_cache
8 Years Ago
Added asset store heal particle pack, added healer heal effect. Added CastAttackView which can do damage or buff effects depending on target.
8 Years Ago
Lots of little ai tweaks.
8 Years Ago
cherrypicking 21736
8 Years Ago
Tweaks to ore nodes: -Increased brightness to stand out more -Sulfur nodes show a more distinct yellow hue -Metal nodes show more oxydization -Stone nodes are overall more desaturated, more grey to stand out against other nodes -Added Gibs models for every node picking stage (to be implemented later @helk) -Snow biome nodes should be more visible and easier to differentiate -Nodes are overall slightly smaller -Cave ores are much smaller
8 Years Ago
Friendly range indicators
8 Years Ago
Bin loot. Drug producer tweaks. Options fixes.
8 Years Ago
Skip packed materials during analysis
8 Years Ago
Hide the keyboard number key on unit portrait when unit dies
8 Years Ago
Fixed error when packing default standard shaders
8 Years Ago
Fixed health bars not updating on tile fall death
8 Years Ago
Merge from /main
8 Years Ago
Fixed error when packing materials with default metallic texture or RGB-only
8 Years Ago
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8 Years Ago
Added UnitListsEventArgs which is used by the range indicator events. Event how receives a list of friendly buffable units and a list of enemy damagable units
8 Years Ago
MoveState cleanup, fixed the same bugs AttackState had with cursor logic. Change heal highlight colour slightly
8 Years Ago
Keeping up to date with main
8 Years Ago
Know when in cover. Misc tweaks to ai.
8 Years Ago
First batch of packed materials (29) for testing
8 Years Ago
Tiny change in texture packing analysis tool
8 Years Ago
Changed packing folder again, now final; updated packed sample
8 Years Ago
added "god ray" markers, fixed skybox clouds, added some minimap ui elements
8 Years Ago
wip
8 Years Ago
Component cleanup
8 Years Ago
Yet another merge from main.
8 Years Ago
AverageSumOfChildren qualifier for Apex Npcs now know whether they're being aimed at by a seen enemy, and will take appropriate evasive action. Npcs will scan their surroundings more carefully when in combat. Use average sum of children scoring with normalization to better balance move options in Npcs.
8 Years Ago
Allow not showing task complete messages
8 Years Ago
Updated InfoMessage to work more like Bill's Alerts UI system
8 Years Ago
Various
8 Years Ago
#SERVER flags
8 Years Ago
Dagger stuff
8 Years Ago
Weapon stuff
8 Years Ago
Don't destroy items if the pickup failed!
8 Years Ago
New mission type + some extra tweaks
8 Years Ago
More item work. Manifest.
8 Years Ago
Unit Collections will now store whether they were player created Party leader will now disband the party if they no longer have a hunt desire and the collection wasn't player created
8 Years Ago
upgrading road HEM
8 Years Ago
Progress
8 Years Ago
Fixed the no condition Invite to Party ability being exposed to UI
8 Years Ago
Various fixes and weapon stuff
8 Years Ago
save
8 Years Ago
WIP cloud layer mesh generation + particles
8 Years Ago
Added GameDateTime to persistence type model
8 Years Ago
Added reutilization of packed maps that are combined from same sources Moved packing folders; rebaked current sample Reorganized some code
8 Years Ago
Added invite to party ability to form party goal - a hunter will now form a party if a they have a valid unit nearby to invite Units will no longer automatically join parties (leaving goal in there for now in case this changes in future)
8 Years Ago
TimeManager shouldnt be saved with a timescale of 0
8 Years Ago
Tied automatic party forming to hunt desire and copied some of the considerations from the hunting module
8 Years Ago
Organizing files P2/2
8 Years Ago
Organizing files P1/2
8 Years Ago
started some MoveState tidy up