193,207 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Various fixes and weapon stuff
8 Years Ago
save
8 Years Ago
WIP cloud layer mesh generation + particles
8 Years Ago
Added GameDateTime to persistence type model
8 Years Ago
Added reutilization of packed maps that are combined from same sources Moved packing folders; rebaked current sample Reorganized some code
8 Years Ago
Added invite to party ability to form party goal - a hunter will now form a party if a they have a valid unit nearby to invite Units will no longer automatically join parties (leaving goal in there for now in case this changes in future)
8 Years Ago
TimeManager shouldnt be saved with a timescale of 0
8 Years Ago
Tied automatic party forming to hunt desire and copied some of the considerations from the hunting module
8 Years Ago
Organizing files P2/2
8 Years Ago
Organizing files P1/2
8 Years Ago
started some MoveState tidy up
8 Years Ago
Weapon sound stuff
8 Years Ago
added SupportColour and SupportAreaColour color properties to BoardView for tile highlighting, set better but still placeholder colours.
8 Years Ago
Fixed the longstanding bug where attack hovering units after a tile or attacking unit doesn't show the attack cursor correctly
8 Years Ago
Fixed some cursor image logic bugs, support cursor now correctly shows when healing and attack cursor when targetting a friendly unit with an AOE dmg
8 Years Ago
Fixed a bug where when in attack mode, you were unable to select another unit that had already moved that turn.
8 Years Ago
Remove orphaned meta file
8 Years Ago
More healing/friendly targetting tile highlighting. Started cleaning up AttackState.cs because
8 Years Ago
Added fadeout anim for notification prefab
8 Years Ago
Fixed some packing processor errors with missing textures Fixed packed texture assignment/replacement failing in some cases
8 Years Ago
Removed "Scaled" dateTime from TimeManager, added GameDateTime struct and replaced usages of scaled date time with either a simple day counter or GameDateTime
8 Years Ago
More item stuff
8 Years Ago
Refactoring items for different metal types.
8 Years Ago
Fixed DListView_ColumnPlain (DListView.SetSortable(false)) having white-on-white styling Implemented DProperties.Clear properly
8 Years Ago
Revert sent_anim changes, dont want to change network protocol just yet
8 Years Ago
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8 Years Ago
Switched sent_anim to CBaseAnimatingOverlay, allows use of Layer functions on "anim" type SENTs
8 Years Ago
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8 Years Ago
merge from main
8 Years Ago
fixed NRE when uploading icons more approval junk
8 Years Ago
skin approval
8 Years Ago
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8 Years Ago
wip tile highlighting for buff/heal of friendly units
8 Years Ago
Subtracting new ore nodes Network++
8 Years Ago
Added TMPro Updated mission panel Added race leader
8 Years Ago
Finished automated packed map generation when sources are modified
8 Years Ago
ore world models fix
8 Years Ago
added glass decal layer to glass shader so glass can have detailing and letters etc added and updating whole building prefabs scene
8 Years Ago
merge from main
8 Years Ago
office dressing end office rooms vertex painting pass + baked .assets scene2prefab
8 Years Ago
missing file
8 Years Ago
Office desk material
8 Years Ago
Office Desk / AC units scale fix
8 Years Ago
Merge from ore_nodes Network++
8 Years Ago
Keep up with main.
8 Years Ago
Npcs are now more aware of cover points and in which directions they provide cover.
8 Years Ago
Healing tile scoring is now 15 + the amount we could heal for, so more wounded units get priority
8 Years Ago
Now shows mission outlines in race bar
8 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
8 Years Ago
AI will heal in some (basic) situations