199,361 Commits over 4,140 Days - 2.01cph!
more updates to vm stone hatchet anims & controller
Started testing remoting.
unwrapping spaceship model
Tweaked builder to delete hashtool better
Fixed remote method calls.
Fixed issues with hitbox system and ragdolling.
Created and set up prefabs for most of the player game objects.
Added TENN serve, serve walk anims & clip data
lose some extra velocity on ricochet
Soften up a few hard footstep sounds a bit
- Added water
- Changed + added image effects.
- Made fog + environmental effects nicer.
merge from main/footsteps
Fix missing ambience manager prefab in proc map
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Consolidate some footstep stuff that doesn't need to be in two separate classes
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
Undoing footstep commits (they broke the compile)
Handle CONNECTION_ATTEMPT_FAILED
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
[zombies] added visual reloading for the rest of the weapons
Fixed receiving null messages.
checking PO for head 2 - default