193,211 Commits over 4,049 Days - 1.99cph!
Decoupling hit damage from hit force
Music sync tweaks
Sound level tweaks
Command queue now stores outgoing client input history
added initial Replay.proto definition
Test pre-baked navigation on launch site.
Test ai on launch site.
Fixed position samples always following the terrain (wasn't supporting buildings).
Fixed player camera module not being switched correctly when zooming out to the map view
Removed persisted data type in MapCamera
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the any key is the best key
Fixed selecting units on the map not triggering the new transition
attempt at cutscene skipping
Added texture density visualizer (graphics.showtexeldensity)
Added BuffString() which returns Min-Max buff range as a formatted string and can be referenced from descriptions with %b.
Updated healer attack description.
More map transition improvements
some jail assets + furniture updated
WIP cloud layer alpha lerp
Map camera zoom in threshold to transition
More camera transition improvement (sync rotation)
Maybe fix stack overflow when launching the game with a joystick connected for Linux builds
Made game to map camera transition somewhat acceptable
More camera transition stuff
Rally Tribe can't be done when sleeping
Player camera transition WIP
fixed fisting animations when walking / running
death time uses the right datetime
Pause UI quit coroutines to ensure we save properly before qutting to menu or out of game
Jenkins file f3
Save at end of GameManager.DoStartNewSession
office furniture greybox base models