193,211 Commits over 4,049 Days - 1.99cph!

8 Years Ago
grabber chain mat change
8 Years Ago
8 Years Ago
- Added console command for immunity - Controller of drug zone is replicated - Drug zone serialization working
8 Years Ago
Water no longer spawns a world model when dropped out of its item container
8 Years Ago
8 Years Ago
Grabber anim setup so it plays shoot anim properly
8 Years Ago
Updated racebar to use avatar trucks
8 Years Ago
InfluenceAndTerritory only creates exploration grid with extra padding when the group is the player tribe
8 Years Ago
Fixed shader compile error
8 Years Ago
more logging to show which units are being outside the grid
8 Years Ago
Fixed show texel density foliage out of sync Fixed texel density sampling noise Added texel density support to a few more shaders
8 Years Ago
office dressing backup
8 Years Ago
added cutscene skipping to starting a session from an existing zone
8 Years Ago
Merge from main
8 Years Ago
Added method to update all entity grid positions, called at end of Session.StartNew and .Load
8 Years Ago
TerrainMap.ForEachParallel fix
8 Years Ago
TerritoryLocationSelector now catches invalid grid positions
8 Years Ago
Added "Is Player Controlled" to the entity info debug panel display
8 Years Ago
Delay initial entity grid position update until game is ready and in Playing state
8 Years Ago
More helpful Grid warning
8 Years Ago
WIP exploration grid padding
8 Years Ago
AC Units / Final textures/ COL/LODs/Prefabs
8 Years Ago
Disabled shadow casters on grabber line renderers
8 Years Ago
wip grabber attackview
8 Years Ago
Added reference/helper overlay for texture density visualization
8 Years Ago
office dressing backup
8 Years Ago
office dressing backup
8 Years Ago
prefabs, additional small desk
8 Years Ago
Item stuff
8 Years Ago
8 Years Ago
8 Years Ago
More files.
8 Years Ago
8 Years Ago
8 Years Ago
More resource and item stuff. Icons.
8 Years Ago
Resource and gathering stuff
8 Years Ago
Another merge from main
8 Years Ago
Fix NRE with CharacterMotor ref
8 Years Ago
Merging fists into Main
8 Years Ago
Get in trouble for hurting characters
8 Years Ago
Fixed knowledge overlay widgets staying visible for items that are equipped while the knowledge overlay is active
8 Years Ago
Finally fixed rotation logic on objects, there's no longer a deadzone when the mouse is close to the origin of the object
8 Years Ago
Improved building rotation placement logic -reduced deadzone when mouse is hovering over centre of a unit (was 1 unit, now 0.1) -added more plane fallbacks to account for mousing over skybox and weird camera angles when rotating objects
8 Years Ago
A bunch of refactoring etc re character health
8 Years Ago
Join Party logic seems to be working without dithering, requires more testing
8 Years Ago
Reworked leave Party conditions -removed flag checks (will probably replace these with standalone goals) -uses considerations for Health/Food/Sleep instead of hard thresholds Started work on joining party logic, disabled for now
8 Years Ago
local spawns wip
8 Years Ago
Added updated HEM shit
8 Years Ago
gravy
8 Years Ago
Goblin sound files.