200,013 Commits over 4,140 Days - 2.01cph!
fixes for cold protection/overheating
Skinned & rigged new head2 variant ready for testing (no lods or blends)
Added head 2 textures & created 1st pass player2 skin material
Reapplied water changes with reduced maximum loop unroll depth
Fix confirmed, remove debugging stuff
Can now load games from script files again.
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Added head2 prefab (in case it's needed)
Don't use blueprints as ammo
Removed hardcoded path to mono used for testing.
Hacky hack - fixed bow breaking after last arrow fired
Re-implemented resource hotloading.
Bow and Arrow are craftable by default
Updated phrases
Updated recipies
Switched to Mazing for deploy test.
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
Added key pairs for assembly signing.
Removed passwords from key pairs.
creating test_court scene, built walls and wooden beams, textured screens
Added g-buffer normal + light transmission encoding; compatible with unity normal output
Added light transmission options to speedtree shaders
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
Fixed some compilation errors for web player builds.
Trying to sort out lerp lag!
eoka recovers from cancelled attack faster
Updated heads blendshapes source file
Dump network packet history on invalid packet error
Moved standard layer code to own include file
Added wetness control to legacy terrain shader
merge from main
generic deployable protection
balanced deployable health/protection - ensured repair bench destroyable
repair bench easier to create, repair bench default blueprint
hide stuff is balanced and default craftable
hide stuff has protection properties again
merge into main - a bunch of damage balance and hide balance changes
Added tangents to river meshes
Oprimized river mesh geometry (less stretched triangles)
Setup river mesh UV coordinates to work with the river shader
balanced food calories and health bonuses
Fixed not being able to drop items