193,430 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Lift prefabs, manifest
8 Years Ago
more
8 Years Ago
Warehouse occluder Rocket factory occluder
8 Years Ago
More UI updates.
8 Years Ago
Fixed WorldManager.Load loading scenes multiple times Fixed an issue with weather loading Fixed some shitty init order stuff with World/Zones, needs more work tho
8 Years Ago
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
8 Years Ago
hapis stuff
8 Years Ago
WorldManager.UnloadZones cleanup
8 Years Ago
EntityManager typo
8 Years Ago
More
8 Years Ago
Cleanup
8 Years Ago
Cleaned up how we save and load zones/scene names (delete your saves) WIP Dispenser spawn modes WIP
8 Years Ago
Removed old webapi stuff
8 Years Ago
Launchsite scene2prefab
8 Years Ago
Fixed Zones ticking before they've been fully initialized
8 Years Ago
Additional warehouse LOD Support beam LOD/COL/Prefab Fixed door scaling Ground pipe hole LOD/COL/Prefab
8 Years Ago
Updated gang list ui
8 Years Ago
Reduced wind on creeping plants
8 Years Ago
Added TOD_ColorGrading
8 Years Ago
wip
8 Years Ago
Manifest
8 Years Ago
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
8 Years Ago
Fix (?) for unitview tag change when a unit kills itself Shitty placeholder code to get AI triggering stuff so I can start working on AI helper functions
8 Years Ago
Fixed missing scene reference
8 Years Ago
Removed duped code Removed unused scenes
8 Years Ago
removed top and bottom from SPN_1
8 Years Ago
tweak
8 Years Ago
assets for new spawner system
8 Years Ago
Caves Scene2Prefab
8 Years Ago
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
8 Years Ago
Fix for RUST-1694 - Double door at powerplant
8 Years Ago
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
8 Years Ago
re hooked up smoke mesh, lost due to unity crashing
8 Years Ago
Fixed shitty isStationary usage in the human animator, added UnitStationaryState stateMachineBehaviour Cleaned up some Agent debug members
8 Years Ago
Forest dead branch clutter collider shouldn't block movement anymore Stone collectables and tree stump displace grass around themselves
8 Years Ago
Mae detail view RenderTexture 2k
8 Years Ago
made wood trunk item smaller made pine tree spit out trunk instead of logs
8 Years Ago
Fixed SetDestination never ending
8 Years Ago
merged from child branch
8 Years Ago
Merge from main
8 Years Ago
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
8 Years Ago
Allow AI to path interior doors
8 Years Ago
added wip new trimmed truck, added wip window reflect shader and material, updated to newest unity
8 Years Ago
tweaks / fixes to scene
8 Years Ago
smoke fx trunk item
8 Years Ago
fix
8 Years Ago
CLuaClass::Get only calls lua_type once
8 Years Ago
Allow open/close of interior doors, even if you don't own the building. Only outer doors are unusable (when closed) now.
8 Years Ago
New door nav system taking advantace of NavMeshLinks to replace non-carving obstacles that were there before. Major performance improvement. Also fixed a bug with door interaction text when two players were interacting with the door at once.
8 Years Ago
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time) Sync improvements Bugfixes Minor optimization & cleanup