200,010 Commits over 4,140 Days - 2.01cph!
Added river water mesh generation (WIP)
Added TENN backhand volleys & .meta
Buncha mats, and some cleanup.
Added delta modifier methods to the terrain height map (mostly for rivers)
Cleaned up some terrain map code
Working on strongly naming assemblies loaded by the game host process.
Autospawn decor rock tweaks.
Fixed testlevel terrain not showing properly
Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade
Moved horizon fade env refl occlusion into RustPBSLighting to save ALU
Traded detail spec map for occlusion map; also affects env refl occlusion
Swapped rust std shader wetness order to be after particle accum
Improved shader parity with original std shader
Directional damage indicator
Fixed death screen background
Added rules in premake script to sign various assemblies.
Now using strongly named builds of `Pngcs.dll` and `Mp3Sharp.dll`.
Fixed shader typo causing grayscale albedo in wetness
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
Added occlusion awareness to wetness
Assemblies loaded by GameHost are now strongly signed.
Got most of the base player networing updated.
Added backhand volley to TENN controller
Two sided STs to test backlighting
Added test river mesh material
Made terrain raycasting optional
updated TENN forehand stretch
Merged all lighting models into a single one with toggable parts
Re-enabled some features in std rust shader
Merge branch 'master' of arcade
[zombies] survivor doesnt block self when moving to build
Working on the persistence system still. Almost there.
Updated rocks to the new weathered system.
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
[zombies] survivor holds hammer while moving/waiting to build
Fixed radiation poison not resetting on death
WIP - plastic what are you doing
Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP
try catch CullGrid.Instance.Refresh
[zombies] survivors swing hammer while building