193,430 Commits over 4,079 Days - 1.98cph!
Warehouse occluder
Rocket factory occluder
Fixed WorldManager.Load loading scenes multiple times
Fixed an issue with weather loading
Fixed some shitty init order stuff with World/Zones, needs more work tho
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
WorldManager.UnloadZones cleanup
Cleaned up how we save and load zones/scene names (delete your saves) WIP
Dispenser spawn modes WIP
Fixed Zones ticking before they've been fully initialized
Additional warehouse LOD
Support beam LOD/COL/Prefab
Fixed door scaling
Ground pipe hole LOD/COL/Prefab
Reduced wind on creeping plants
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
Fix (?) for unitview tag change when a unit kills itself
Shitty placeholder code to get AI triggering stuff so I can start working on AI helper functions
Fixed missing scene reference
Removed duped code
Removed unused scenes
removed top and bottom from SPN_1
assets for new spawner system
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
Fix for RUST-1694 - Double door at powerplant
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
re hooked up smoke mesh, lost due to unity crashing
Fixed shitty isStationary usage in the human animator, added UnitStationaryState stateMachineBehaviour
Cleaned up some Agent debug members
Forest dead branch clutter collider shouldn't block movement anymore
Stone collectables and tree stump displace grass around themselves
Mae detail view RenderTexture 2k
made wood trunk item smaller
made pine tree spit out trunk instead of logs
Fixed SetDestination never ending
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
Allow AI to path interior doors
added wip new trimmed truck, added wip window reflect shader and material, updated to newest unity
CLuaClass::Get only calls lua_type once
Allow open/close of interior doors, even if you don't own the building. Only outer doors are unusable (when closed) now.
New door nav system taking advantace of NavMeshLinks to replace non-carving obstacles that were there before. Major performance improvement. Also fixed a bug with door interaction text when two players were interacting with the door at once.
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time)
Sync improvements
Bugfixes
Minor optimization & cleanup