200,013 Commits over 4,140 Days - 2.01cph!
[zombies] survivors swing hammer while building
More influence map tinkering but kinda broken right now
Bunch of metabolism changes
Healing based off calories works differently
Comfort works!
Climates have different temperatures now
Cold damages you & armor protects against cold
Radiation protection works properly once again
[zombies] smoke particles while building
climate fixes
clothing cold balance fixes
re-added comfort status panel after merge
[zombies] changed the way built barricades look
[zombies] cancel behaviour if survivor dies while building/moving to build
[zombies] cancel structure if builder is given new orders
Destroy SkinnedMeshCollider mesh properly
Merge from main (aka scene merge from hell)
[zombies] consolidated walls & barricades
Adding solutions for external projects.
Reapplied radtown scene changes
Networking death, shutting down Raknet.
Fixed not disposing of cloned mesh in AM skinned state
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Maybe fixed Steam not shutting down properly?
Fixed server errors when old clients join
Cleaning up player on clients.
Merging for a test build.
Games now load with `GameAPI.dll` and `GameHost.exe` as fully trusted, within a temporary directory created for each game host process instance.
head 2 albedo and normals
new explosion / smoke textures
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
Fixed item option buttons becoming unresponsive when taking lots of damage
Security restrictions seem to be working.
Merge branch 'master' into sandboxing
Security restrictions actually work.