200,024 Commits over 4,140 Days - 2.01cph!

9 Years Ago
- Doc
9 Years Ago
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9 Years Ago
Cleaning mess part 1
9 Years Ago
Agent's clear their internal decision log at the start of each tick, DecisionLog copies them post tick, no longer tracking tick count in AgentManager (improves decision logger behaviour) Data
9 Years Ago
more mess cleaning
9 Years Ago
and some moar
9 Years Ago
should be clean now ....hopefully
9 Years Ago
TimeValue attribute/drawer
9 Years Ago
TimeValueDrawer tweak
9 Years Ago
and again
9 Years Ago
DesireEx, description text, a little Unit cleanup, effect list in Unit detail view and some other things I forgot
9 Years Ago
Found a workaround... geez
9 Years Ago
Fixed empty lines in unit detail view UI fucking up the layout
9 Years Ago
Fixed terrain meta paint mode switch causing crash and/or pink terrain + PPtr warning spam
9 Years Ago
- Made a test island
9 Years Ago
Derps
9 Years Ago
Scene save
9 Years Ago
- more fucking about
9 Years Ago
- snow test
9 Years Ago
- water test
9 Years Ago
Fixed terrain shader becoming white after switching paint mode
9 Years Ago
- More fuckabout
9 Years Ago
- Added audio scripts, music now plays
9 Years Ago
- rocks
9 Years Ago
- DOF random numbers
9 Years Ago
-new MusicManager -fixed tags not really doing anything, to now track any change in the tag-situation, switch music accordingly, and pick the right tagged tracks -preventing same tracks from repeating (currently checking the last 3 tracks played) -switching songs when conditions change, such as day becomes night, or weather changes -supports randomly occurring silences, when a track finishes, dictated by a percent chance and min-max duration (and not having just played a silence) -tracks now properly fade to silence when switching due to tag-changes (which never really happened before, I think)
9 Years Ago
Some improvements to the pool.
9 Years Ago
Some missing gfx assets. CinemaDark3.umap
9 Years Ago
Activated CinemaGameMode on Dark3
9 Years Ago
Set default map to 3.
9 Years Ago
Added first iteration of Child Play. We lack the two Goals needed for the "idle" behaviour that the members of the group is given (creator dances, everyone else is cheering).
9 Years Ago
- more
9 Years Ago
- more
9 Years Ago
- more
9 Years Ago
- more
9 Years Ago
Level improvements. Rubbish bins. Fire detectors. Electrical lines and sockets. Reflection tweaks.
9 Years Ago
Reflection fix.
9 Years Ago
Fixed some post settings.
9 Years Ago
- Started stats
9 Years Ago
- Time/date UI reports time from TimeTicker
9 Years Ago
- More stat work - Cloud tests
9 Years Ago
- More cloud tests
9 Years Ago
Parallel Actions
9 Years Ago
Drawer tweaks
9 Years Ago
Combat tweaks
9 Years Ago
Fixed a bunch of combat issues
9 Years Ago
Save
9 Years Ago
Merge from parallel actions
9 Years Ago
-minor Camera improvements: --reverted/retouched my changes to zoom which were making it feel worse --camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
9 Years Ago
BuildOptions.ForceEnableAssertions