200,024 Commits over 4,140 Days - 2.01cph!
NavMeshPathEx
DistanceConsideration has UsePathfinding option
TribeStart area tweaks, people spawn with low energy now
Made trashcan texture less pixelated.
Moved species movement speeds and acceleration values to Attributes
ForceEnableAssertions proper
-added a GetRandom() for FixedArray
-made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
- Placeholder stat trigger work
- People now tick hunger and die after 3 days of no food
Pre-moving and breaking shit.
ActionChain tweaks
Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data
Tweaked audio mixer a bit to bring up ambient again
Metas apparently, sup petur
Text rendering can now anti-alias any codepoint
surface.CreateFont now registers entire unicode range of any loaded fonts
(windows only so far)
Automated Linux Build #230
Automated Windows Build #230
Automated Linux DS Build #230
- Started actions
- Walk anim for people
water_body shader tweaks
fixed units not sprinting properly
- started basic selection and order issuing
- More rough selection test
- Reduced particle count of clouds
- Added middle mouse drag to camera
- Added interaction radius to BaseEntity and made a stone prefab
- MoveTo action now takes an optional stop radius (based on entity radius)
- Actions now have a Begin and Cancel functions
- Actions can now be queued with shift
Updated mine special. Added pushback / health damage
Fixed bug where EntityName would sometimes be null due to wrong test in Entity's implementation of that property.
FOR FUCK SAKE tweak flame particle
FOR FUCK SAKE fix error in left punch attack
Fixed ActionChains not taking new elements
Removed graphics option for water
Added sabertooth to temperate spawn table
Added bushes to temperate decor spawns, also re-exported and fixed naming to play nice with our SPM processing
Added SMAA to graphics options presets
Sleep disables DM, clears goals
Increased sleep energy gain rate
- Stat transfer modifier WIP
- More resource gathering stuff
- Reworked the way stat mods work
- Resource harvesting stuff